Now I understand my problem,
I did all my 3D objects via SetMeshData().
Q1: How crazy is it to rewrite (port) OGRE 1.7 and BULLET in PB.
to convert/rewrite all the C++ files in PB code.
Is this possible to do this ?
Q2: Is PB fast anof to do the calculations ?
Q3: I'm I crazy anof to start this convertion ?
Marc
