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Posted: Tue Dec 02, 2008 11:33 pm
by DoubleDutch
Thanks! Looks like 4.30 final will be a nice early christmas present. :D

Posted: Wed Dec 03, 2008 12:29 am
by LCD
Just returned from a 1000 km journey and found a update. Thx!

Posted: Wed Dec 03, 2008 3:06 am
by Pforzheimer
Thanks. :D

Posted: Wed Dec 03, 2008 3:32 pm
by oryaaaaa
Thanks PBteams! :D

Posted: Wed Dec 03, 2008 11:37 pm
by Rescator
rock on :)

Posted: Fri Dec 05, 2008 12:34 am
by superadnim
THCM wrote:Yep, keep up! I hope DX9 is ready to go now!
Funny how the latest DX is actually 10.1 and D3D 11 already exists yet we're drooling over the past :?

Posted: Fri Dec 05, 2008 12:39 am
by Fred
DX 10.1 and 11 brings nothing new for PB sprite engine. DX7 to DX9 was a full change (from 2D to 3D).

Posted: Fri Dec 05, 2008 1:49 pm
by Frontier
Thank you very much PB team.
The day PB went x64 was one of the best programming days of my life :)

Posted: Sat Dec 13, 2008 10:23 pm
by EdzUp[SD]
DX 10.1 and 11 brings nothing new for PB sprite engine. DX7 to DX9 was a full change (from 2D to 3D).
Mainly DX 10/11 seem to be platform and compatibility fixes.