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Posted: Thu Oct 09, 2008 11:13 am
by IceSoft
THCM wrote:Seems to work here. I'll get about 2100 fps.
How to get the FPS value? Theer is nothing on the source example?

Posted: Thu Oct 09, 2008 11:28 am
by THCM
Sorry :oops: , I posted in the wrong thread. Of course it should belong here: http://www.purebasic.fr/english/viewtopic.php?t=34658

Posted: Thu Oct 09, 2008 11:49 am
by Fred
Mistrel wrote:Is it any slower to draw using 2D commands on the 3D screen than it would be to use actual 3D sprites?
Should be no speed differences ;).

Posted: Thu Oct 09, 2008 12:02 pm
by IceSoft
THCM wrote:Sorry :oops: , I posted in the wrong thread. Of course it should belong here: http://www.purebasic.fr/english/viewtopic.php?t=34658
Right! So we been together again ;-)

Posted: Fri Oct 10, 2008 6:52 am
by SofT MANiAC
Fred wrote:
Mistrel wrote:Is it any slower to draw using 2D commands on the 3D screen than it would be to use actual 3D sprites?
Should be no speed differences ;).
Really? Direct3D == DirectDraw?

Posted: Fri Oct 10, 2008 12:56 pm
by Fred
There is no more directdraw in dx9, all is texture and vertices.

Posted: Sat Oct 11, 2008 7:40 am
by SofT MANiAC
Sorry. I thought of DX7

Posted: Thu Oct 23, 2008 9:12 am
by djes
It seems to be fixed with PB4.3b4 :)