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Posted: Thu Jul 03, 2008 7:24 am
by Hurga
Nice work, Icesoft.

Looks really useful.
Btw... I´m dostej in the german forum ;-)

Posted: Thu Jul 17, 2008 4:58 pm
by Rook Zimbabwe
This is too cool! I am making a few map sprites to see what this couuld look like translated into a 2D RPG engine... :D

Posted: Thu Jul 17, 2008 8:56 pm
by IceSoft
Rook Zimbabwe wrote:This is too cool! I am making a few map sprites to see what this couuld look like translated into a 2D RPG engine... :D
If you have a result please let it see me ;-)

Posted: Thu Jul 17, 2008 11:53 pm
by Rook Zimbabwe
Werks for me... I got sidetracked learning from Demivec about Linked Lists, and we have been having fun with graphics!

I almost have a game completed... need to tweak a few things! Not an RPG, just a simple boardgame I made to learn how to do what I need to do.

As soon as I have something will let you see it!

Ralph

Posted: Mon Jul 28, 2008 10:12 pm
by Rook Zimbabwe
I have one suggestion now:

When you save map... can you generate some sort of rough TXT file for the map... describing each square as a different number (including the BLACK ones) :D

That and adding WALLS for each passage and room and I could probably give you a tile engine in about 2 weeks tops!

I have the graphics in ISO and Zelda styles already! 8)

Posted: Thu Jul 31, 2008 8:40 pm
by Rook Zimbabwe
OK new tiles set up... fixed tracking issue! 8)

Posted: Sun Aug 03, 2008 11:08 pm
by EdzUp[SD]
Oops killed it (had to kill in windows taskmanager) I had 16 rooms and then adjusted the zoom level. After that I went to adjust the size of the map from 50 to (what I was gonna type was 256) but it got stuck at 25.

Posted: Mon Aug 04, 2008 5:59 am
by IceSoft
EdzUp[SD] wrote:Oops killed it (had to kill in windows taskmanager) I had 16 rooms and then adjusted the zoom level. After that I went to adjust the size of the map from 50 to (what I was gonna type was 256) but it got stuck at 25.
@EdzUp[SD],
Confirmed. Thanks for bug hunting.

Dungeon Generator v0.2.1 uploaded.
v0.2.1
[FIX] - Some bugs with the algo