Nes Super Mario Clone
@Brice,
The project is not dead. We have some things to iron out before moving forward. Cleaning up code, commenting, and Designing another way to limit the fps. And forcing the monitor to 60hz(done) in fullscreen so we don't skip any frames.
There will be another test of the fps limiter and startup code when we think its safe again.
Thanks for asking.
The project is not dead. We have some things to iron out before moving forward. Cleaning up code, commenting, and Designing another way to limit the fps. And forcing the monitor to 60hz(done) in fullscreen so we don't skip any frames.
There will be another test of the fps limiter and startup code when we think its safe again.
Thanks for asking.
Just an update. The DX Side of the engine was halted last month.
We have decided to build the engine in OpenGL up to or past the point of the DX engine. Not much progress has been made in this area as neither of us know OpenGL, but after many studies it moves forward slowly.
We have decided to possibly OpenSource the OpenGL engine portion of the game if enough people are interested in actually helping with the codes.
Thanks,
Stuper Plumber Bros Team
We have decided to build the engine in OpenGL up to or past the point of the DX engine. Not much progress has been made in this area as neither of us know OpenGL, but after many studies it moves forward slowly.
We have decided to possibly OpenSource the OpenGL engine portion of the game if enough people are interested in actually helping with the codes.
Thanks,
Stuper Plumber Bros Team
We are proud to announce that we have moved forward a little ways.
We have a new engine in the works using OpenGL.
It currently requires OpenGL 1.1 no extensions required. Possibly they will
be supported on newer machines for speed boosts.
The machine test is a few posts down.
Link Removed
This test is to see how many machines it will run on at a decent FPS.
Please test and report you Machine OS,CPU,GPU,Mem, and how many sprites your machine can display at 60fps.
Edit: Seems the download file got corrupt on the server. Fixed link to a new file.
Thanks for you time.
We have a new engine in the works using OpenGL.
It currently requires OpenGL 1.1 no extensions required. Possibly they will
be supported on newer machines for speed boosts.
The machine test is a few posts down.
Link Removed
This test is to see how many machines it will run on at a decent FPS.
Please test and report you Machine OS,CPU,GPU,Mem, and how many sprites your machine can display at 60fps.
Edit: Seems the download file got corrupt on the server. Fixed link to a new file.
Thanks for you time.
Last edited by Booger on Fri Apr 11, 2008 4:25 am, edited 2 times in total.
Found an error with some ATI and Nvidia drivers not disable texture mapping when displaying a bitmap list.
http://www.assembla.com/spaces/stuperpl ... Engine.zip
Please report problems and specs.
Thanks.
http://www.assembla.com/spaces/stuperpl ... Engine.zip
Please report problems and specs.
Thanks.
FPS stays fixed at 60 FPS, regardless of the number of sprites. (Using an LCD and not too common hardware though.)
( PB6.00 LTS Win11 x64 Asrock AB350 Pro4 Ryzen 5 3600 32GB GTX1060 6GB)
( The path to enlightenment and the PureBasic Survival Guide right here... )
( The path to enlightenment and the PureBasic Survival Guide right here... )