Since you asked... My opinion only...sampb wrote:Hi Irene, Rook Zimbabwe, Trond, BriceManuel, Fluid Byte, PB:
If you are going to create a commerial game, which option would you select:
1. purebasic + OGRE
2. purebasic + irrlicht wrapper beta
3. GLbasic
I would not use any of the above.
OGRE is a great engine and a commercial grade engine, but PB's implementation is worthless. I would have no problem using OGRE for a commercial project, but I would use VC++/C# for the project.
GLBasic would be a no-go for me for a commercial project, as OpenGL on Windows is a major no-no. ATI's OpenGL support is horrid and Intel's OpenGL support is hit and miss. You cannot count on all of your EUs having Nvidia cards.
PB itself has too many unresolved issues for me to ever consider it for a commercial project.
I am currently working on a 3D project using Emergence BASIC and its 3D engine which uses DX9. I am very pleased. Since it is 100% free, you have nothing to lose by giving it a try.





