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Posted: Sun Jun 03, 2007 7:06 pm
by Brice Manuel
But, is Blitz3D engine faster and better than ogre's one?
It is not a matter of which is better. Contrary to those who flame me, PB's 3D is borderline useless and NOBODY has released a complete 3D game using it. Those who have released 3D games have had to use third-party solutions. When discussing 3D in PB, we might as well be discussing vaporware as it doesn't exist.

Ogre3D has a horrid art-pipeline. For those lacking art talent it is almost impossible to purchase existing media packs that will directly support Ogre3D without conversion. We won't get into the fact that you can count the number of games on store shelves written using Ogre3D all on one hand.

Blitz3D has a proven track record with thousands of games released. Blitz3D has a great art-pipeline. There is a ton of game ready media you can buy in the B3D format. If you have the talent to make your own, there are plugins for most popular modeling programs so you can export the B3D format. I am continually impressed by the quality of games being turned out with B3D.

Sure people will whine for more speed and more features than B3D offers, but these are also the same people who will not use those requested features because while they are whining for the latest features, everybody else is creating and releasing games using the features they have.

Over the past couple of months, I have seen several newcomers to PB that after they see the shape PB's 3D is in, they make a post "What 3D engines can be used with PB?" B3D is one of the most stable, tried and true.

I am not overly fond of 3D, but I am very excited about this. This is huge news for PB and it can only be good for PB. Being able to code with PB and use the B3D engine is a win-win situation.

Posted: Sun Jun 03, 2007 7:15 pm
by neotoma
I can not agree with saying its a good news for PB. It is ironic enough or ?
PB lacks of the most of the 3D-functionality of Blitz3D and vise versa Blitz 3D lacks t in maken a 'Windows'-Program.
Well from this point of view it sound good. But the Blitz3D-Engine is now very old, and the most of the user are using noe BlitzMax with a other 3D-Engine (miniB3D, irrlicht ect.).
So i would like that Fred makes this Part of PB more flexible (like a subsystem), so we can use different engines with the same code....

But i can still not understand why the good mark silby not enhances his Blitz3D to DirectX9. Some people hoping still that it will come...

Mike

Posted: Sun Jun 03, 2007 7:29 pm
by Brice Manuel
But i can still not understand why the good mark silby not enhances his Blitz3D to DirectX9. Some people hoping still that it will come...
It was promised, but never happened. In retrospect that is a good thing, as if you expect to actually sell your game most portals and indie publishers still require DX7 for compatibility reasons.