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Posted: Tue Feb 21, 2006 3:35 pm
by Num3
I've used DeleD and it worked just fine!
No problems with the exporter plugin whatsoever....
Posted: Tue Feb 21, 2006 3:43 pm
by Inf0Byt3
Yes, it's pretty cool

. But why do I have to put my entities manually in the levels? I've googled this and I found nothing... No editor.... Damn!!!
Posted: Tue Feb 21, 2006 3:58 pm
by Num3
Inf0Byt3 wrote:Yes, it's pretty cool

. But why do I have to put my entities manually in the levels? I've googled this and I found nothing... No editor.... Damn!!!
Well it's not a bad thing!
Cause this enables you to create dynamic levels!
Just build a bunch of prefabs (rooms, corridors, etc) and puzzle them in the level... Just think they are boxes and think 2d for the map!
Lego level building
This is where scripting languages come into use!
Just script the entire level in an external script and parse it when loading the level...
Dumb Example:
Code: Select all
level=1
;(x,y,z)
(0,0,0)=Roomtype1
(0,1,0)=corridortype1
(0,1,0)=Roomtype2
Posted: Tue Feb 21, 2006 4:05 pm
by Inf0Byt3
This is where scripting languages come into use!
Just script the entire level in an external script and parse it when loading the level...
Now why didn't I think at this???
Thanks Num3

Posted: Tue Feb 21, 2006 5:20 pm
by Kale
Flohimself has a nice LUA lib available for embedding LUA. You might like to look at that to see if that fits your needs.
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