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Posted: Tue Feb 21, 2006 3:35 pm
by Num3
I've used DeleD and it worked just fine!

No problems with the exporter plugin whatsoever....

Posted: Tue Feb 21, 2006 3:43 pm
by Inf0Byt3
Yes, it's pretty cool :D. But why do I have to put my entities manually in the levels? I've googled this and I found nothing... No editor.... Damn!!!

Posted: Tue Feb 21, 2006 3:58 pm
by Num3
Inf0Byt3 wrote:Yes, it's pretty cool :D. But why do I have to put my entities manually in the levels? I've googled this and I found nothing... No editor.... Damn!!!
Well it's not a bad thing!

Cause this enables you to create dynamic levels!

Just build a bunch of prefabs (rooms, corridors, etc) and puzzle them in the level... Just think they are boxes and think 2d for the map!

Lego level building ;)

This is where scripting languages come into use!
Just script the entire level in an external script and parse it when loading the level...

Dumb Example:

Code: Select all

level=1
;(x,y,z)
(0,0,0)=Roomtype1
(0,1,0)=corridortype1
(0,1,0)=Roomtype2

Posted: Tue Feb 21, 2006 4:05 pm
by Inf0Byt3
This is where scripting languages come into use!
Just script the entire level in an external script and parse it when loading the level...
Now why didn't I think at this???
Thanks Num3 :)

Posted: Tue Feb 21, 2006 5:20 pm
by Kale
Flohimself has a nice LUA lib available for embedding LUA. You might like to look at that to see if that fits your needs.

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