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Re: Game test v0.01
Posted: Sat Dec 06, 2025 3:00 pm
by miso
I belive, that the original idea of yours was better: texture atlas for everything instead of multiple materials. That way, you can compose a single texture chunk of multiple static objects. (by not finishing a mesh, but instantly adding a new one later until vertexcount is not high)
Re: Game test v0.01
Posted: Sat Dec 06, 2025 4:52 pm
by minimy
miso wrote: Sat Dec 06, 2025 3:00 pm
I belive, that the original idea of yours was better: texture atlas for everything instead of multiple materials. That way, you can compose a single texture chunk of multiple static objects. (by not finishing a mesh, but instantly adding a new one later until vertexcount is not high)
Hi miso! No, the idea is the same: texture atlas for everything, But now can use up to 4 materials in one mesh.
All the 'subobjects' are into the mesh, Every object is not a submesh, real submesh is only for diferent materials (groupped).
Only four materials by default because i can change on the fly when import mesh in the program, but in editor i got 4 diferent materials for test.
The idea is when compose a mesh can use or not faces and vertex for, top,down,front,back,left,right and hole (tunel).
With this i can save a lot of vertex and faces. Just use the needed vertex and faces in every object.
The result is good balance between speed and architecture of the object.
In my test i got a hight rate of fps. Im happy with the result.
I think may need any primitive mesh more for any cases, but not bad now.

Re: Game test v0.01
Posted: Fri Dec 12, 2025 1:38 pm
by minimy
I did this landscape editor in real time to help me in the scenary creator.
Textures are load from images and convert to textures on the fly to avoid parseScripts().
And here show the creation process in real time.
https://youtu.be/XmuzCVQHsTM
Re: Game test v0.01
Posted: Fri Dec 12, 2025 1:52 pm
by miso
minimy wrote: Fri Dec 12, 2025 1:38 pm
I did this landscape editor in real time to help me in the scenary creator.
Textures are load from images and convert to textures on the fly to avoid parseScripts().
And here show the creation process in real time.
https://youtu.be/XmuzCVQHsTM
That's kinda cool. Also has a style ( in visuals ) I kinda like personally.
Re: Game test v0.01
Posted: Fri Dec 12, 2025 4:51 pm
by Carm3D
minimy wrote: Fri Dec 12, 2025 1:38 pmI did this landscape editor in real time to help me in the scenary creator
Very impressive! Are you going to make a smoothing brush? Or a texture / colour painting brush?
Re: Game test v0.01
Posted: Fri Dec 12, 2025 5:52 pm
by minimy
@miso
Yeee, the result is very nice, im very happy. Thanks!
Carm3D wrote: Fri Dec 12, 2025 4:51 pm
minimy wrote: Fri Dec 12, 2025 1:38 pmI did this landscape editor in real time to help me in the scenary creator
Very impressive! Are you going to make a smoothing brush? Or a texture / colour painting brush?
Thanks carm3D!
Yes, i think include ather tools, but this is no based in real brushes is calculated on the fly to be fast.
No color paint because is not a textures, is a shader what is calculate in real time mixing textures and drawing bump.
Load map (with 65000 vertex) and show in about 40ms really fast to change locations in the game.
Now im trying add procedural meshes and textures for trees, grass, all this things.
Re: Game test v0.01
Posted: Fri Dec 12, 2025 6:01 pm
by miso
you can multiply the raisestrength with a smaller and smaller number as the distance is bigger from the center. ( to have a smooth effect )
Re: Game test v0.01
Posted: Thu Dec 25, 2025 3:08 am
by minimy
New road engine, now with submeshes by tracks to change the aspect, if not is very monotone.
Improves:
- Submeshes, road divided in tracks to can use diferent materials.
- Normal map finally!! Now can use bumping with every material.
- Dinamyc textures created on the fly with normal map.
- Better curves. Curves are like curves.
- Solved 'effect moiré'. The road have an horrible blur effect at the end and extrange pattern some times.
- Speed ooouuu yes, can you see the FPS?, With the other was in maximun of 60, now have turbo.

Re: Game test v0.01
Posted: Thu Dec 25, 2025 3:38 am
by minimy
New Main editor. Landscape, build mesh and roads integrated all in one.
Better smooth for landscape terrains.
New system for dunes, random, height level, smooth and noise random in the landscape creator.
New road generator. Need change the roads in the main editor, but is only change the includefile.
Test crazy road, way to home

Re: Game test v0.01
Posted: Thu Dec 25, 2025 3:51 am
by miso
This one is getting cooler and cooler

The 60 FPS: was not the limitation of the vsync?
Re: Game test v0.01
Posted: Thu Dec 25, 2025 5:43 am
by Carm3D
minimy wrote: Thu Dec 25, 2025 3:38 amNew Main editor. Landscape, build mesh and roads integrated all in one.
Wow! This is going from strength to strength!
Re: Game test v0.01
Posted: Thu Dec 25, 2025 8:20 pm
by minimy
We got weed, not sorry, we got grass!
https://tvcry.net/downloads/kk45.mp4

Re: Game test v0.01
Posted: Thu Dec 25, 2025 9:02 pm
by idle
wow that's looking great, amazing what a bit of grass can do!

Re: Game test v0.01
Posted: Fri Dec 26, 2025 9:39 pm
by minimy
Added bushes.
Added new textures to change the theme.
Added bumpmapping to buildings.
Video and capture.
https://tvcry.net/downloads/kk47.mp4

Re: Game test v0.01
Posted: Sat Dec 27, 2025 7:41 pm
by threedslider
Thanks for sharing and keep it up !