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Re: Game test v0.01
Posted: Tue Nov 25, 2025 4:04 pm
by minimy
Now with terrain creator and road builder.

Re: Game test v0.01
Posted: Tue Nov 25, 2025 4:30 pm
by Fred
Looks good ! What kind of game do you want to do ?
Re: Game test v0.01
Posted: Tue Nov 25, 2025 5:28 pm
by minimy
Fred wrote: Tue Nov 25, 2025 4:30 pm
Looks good ! What kind of game do you want to do ?
Thanks Fred!
I want make a ROL/Adventure game. But i think the editor can work with any type of game.
Re: Game test v0.01
Posted: Tue Nov 25, 2025 10:13 pm
by idle
that's looking great.
Re: Game test v0.01
Posted: Sun Nov 30, 2025 5:41 pm
by minimy
Improved the dinamic roads, now with edges to fit better with the ground. I think looks better now.
The end is near. And the winter is comming!

Re: Game test v0.01
Posted: Sun Nov 30, 2025 6:01 pm
by miso
Sure that looks impressive.

Re: Game test v0.01
Posted: Sun Nov 30, 2025 9:56 pm
by minimy
Thanks miso! This is better!
Now with new improves:
Only one texture for all the road, mapped UV constant on the fly.
Texture created dinnamically.
Borders texturized with blocks. Can change to other things like rocks or sand.
Save vertex system. Now put vertex in curves in long ways maximun is 5 vertex.
Dilatation marks in the edges of the tracks Not real, only in texture and not in real track vertex. Like real roads.
In this example show the optimization for long straight ways. This is with maximun 5 vertex for track.
Here the video showing texturized and wireframe.
https://youtu.be/MH-NqQD7fWc
Re: Game test v0.01
Posted: Mon Dec 01, 2025 1:53 am
by idle
That's coming along really well.
Re: Game test v0.01
Posted: Mon Dec 01, 2025 5:16 pm
by zikitrake
Purebasic users, you are wonderful!
Re: Game test v0.01
Posted: Mon Dec 01, 2025 8:52 pm
by Carm3D
zikitrake wrote: Mon Dec 01, 2025 5:16 pm
Purebasic users, you are wonderful!
It's so true.
Re: Game test v0.01
Posted: Mon Dec 01, 2025 9:15 pm
by minimy
I lost my sleeping pills and I have been very productive.
I made an automatic mapping system to which I pass in measurements of the world what I want to measure the texture and apply it automatically.
Also create multiple objects in a single mesh, I can limit whether I want floor or not, the size of doors and windows, walls and ramps.
Can work for tunnels, bridges, buildings, etc...
I think this is going to save me a lot of work in setting design worlds.
Here the video:
https://youtu.be/pdx-Cmb6lsE
zikitrake wrote: Mon Dec 01, 2025 5:16 pm
Purebasic users, you are wonderful!
Completamente de acuerdo amigo mio!
Fully agree with you, my friend!
Re: Game test v0.01
Posted: Tue Dec 02, 2025 9:14 pm
by idle
nice that it can deal with holes.
Re: Game test v0.01
Posted: Wed Dec 03, 2025 2:30 pm
by threedslider
Cool and good job on that !

Re: Game test v0.01
Posted: Wed Dec 03, 2025 10:32 pm
by minimy
Thanks idle and threesliders!
Add a mini editor window to help with the creation, and a 3D cursor too.
Better UV mapping in all directions.
System to avoid create faces that no need in the scene.
Now return an string with all the params to easy export and import (using the engine of course).

Videos:
https://youtu.be/tiFh4DIPD3s
https://youtu.be/Nx3AYfMewIc
Re: Game test v0.01
Posted: Sat Dec 06, 2025 2:55 pm
by minimy
More functions for my mesh editor.
Now with up to 4 diferent materials.
Add stairs and floors (with hole).
New tools, delete mesh, delete submesh and copy submesh.
Remove faces from the hole.
Save and load.
Problems to fix:
Normals in ramps are static, need change to dinamic normals. (you can see on the top, roof have diferent colors)
Is taking good aspect
This is a capture of an example with 3 diferent materials.
Uncle Tom house...
