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Re: Game test v0.01

Posted: Wed Nov 05, 2025 1:11 pm
by Carm3D
That image reminded me of the movie "A Boy And His Dog" and would you look at that... It was just last year.
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Re: Game test v0.01

Posted: Wed Nov 05, 2025 2:04 pm
by minimy
Haha I saw that movie last century. Really bad movie. :lol:
But I only remember the girl on the floor. You have to admit that my dog is more glamorous. :mrgreen:
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Re: Game test v0.01

Posted: Sat Nov 08, 2025 8:35 pm
by threedslider
:lol:

Re: Game test v0.01

Posted: Mon Nov 17, 2025 8:00 pm
by minimy
New interface with all the gadgets and requester what i need for the editor.
I got a lot of problems moving windows with borderless using the API, jumps, freeze, and other extrange things, the result no like me. Then i think to use a canvas like window title bar and move the window using the canvas as control, and work really nice, fluid, no freeze the system, very nice and can have my own design for every window, icon, colors, fonts, etc.

New map2D with all the 3D objects, waypoints, camera and more.
The map2D linked to 3Dworld was hard to make but finally i did. Include 2D colision if want avoid phisycs.

To recalculate zoom, world rotation, world scroll, object position and rotation and translate to canvas,image,sprite or texture, taking the center of the canvas no 0,0 (left, top) as source was very, very hard because 3Dworld is with inverted coordinates. It took me a long time until I realized that my calculations were not wrong, what was wrong is the 3D world, it was backwards.
The most weird thing was when i see all 3D coordinates are inverted in 2Dmap is how if the beholder is above the map lokking up. :shock: I need invert all coordinates x+ to x- and viceversa with Z too.

Support rotation, scale, scroll and other actions like double clik over objects, etc. (all items have same name in this test but support individual name, linked 3D object and other params)

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Here the video:
https://youtu.be/MhAHVbFnaEA

This are any of the requesters. Any buttons are linked to requester for easy acces like clik and show requester, when requester is closed (with 'ok' button or return key) the gadget take the valor.
This is a messagerequester:
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An input requester.
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Color requester.
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Input list and input editor for easy acces to list and editor (text editor).
InputList simplify the work and save code to write, read valors.. bla bla..
TextEdit was included to pass scripts with the entity like npc attributes or other things.
Because gadgets are linked to requesters software architecture is more easy to write.
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All windows hide. Clean screen.
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Thats all, i hope you like it :wink:

Re: Game test v0.01

Posted: Mon Nov 17, 2025 8:37 pm
by Carm3D
It's so great!

Re: Game test v0.01

Posted: Mon Nov 17, 2025 9:31 pm
by idle
looks very good. 8)

Re: Game test v0.01

Posted: Tue Nov 18, 2025 4:37 am
by threedslider
Nice ! it is all awesome ! :shock:

Re: Game test v0.01

Posted: Tue Nov 18, 2025 7:05 am
by marc_256
this is really nice stuff ...

Re: Game test v0.01

Posted: Tue Nov 18, 2025 1:52 pm
by minimy
Thanks guys! the end is near! :lol:

Re: Game test v0.01

Posted: Tue Nov 18, 2025 4:02 pm
by minimy
Main window now have same design of the rest, with minimize and close window buttons.
This is the file requester 'build in home'. :lol:
This requester is linked to a fileGadget button for fast and easy input file name. But can be autonomo too.
Added buttons to clean the building input params. Is working the button 'scale lock' to lock the three params scale XYZ when change scaleX the other three get same valor. Nice to change fast a simetric scale.
Rename the app like UPB_Universe. File format extensión *.upb is used for native app file.
I know... Unreal PB is more fun. :mrgreen:



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And here how i did it: :lol:
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Re: Game test v0.01

Posted: Wed Nov 19, 2025 9:34 pm
by idle
It's a very good result.
I'm with you on the how I did it. :lol: