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Posted: Thu Feb 05, 2009 1:59 pm
by Kaeru Gaman
eesau wrote:the.weavster wrote:I'd really like the option of using a PureBasic interpreter. Fred?
A small, fast, easy to use and to implement scripting engine using the PB syntax would be an awesome addition to the language, especially for game development. Maybe some day...
there is one:
PaladiumX
Posted: Thu Feb 05, 2009 2:06 pm
by eesau
Kaeru Gaman wrote:eesau wrote:the.weavster wrote:I'd really like the option of using a PureBasic interpreter. Fred?
A small, fast, easy to use and to implement scripting engine using the PB syntax would be an awesome addition to the language, especially for game development. Maybe some day...
there is one:
PaladiumX
I don't count anything in German as easy to implement

Posted: Thu Feb 05, 2009 2:11 pm
by Kaeru Gaman
aw c'mon! you're an English speaking Finn, how difficult could German probably be to you.

Posted: Thu Feb 05, 2009 2:19 pm
by eesau
Kaeru Gaman wrote:aw c'mon! you're an English speaking Finn, how difficult could German probably be to you.

Too damn difficult!
But back to das topic, is any kind of english help planned for PaladiumX? Are the developers on this forum or only on the german one?
Posted: Thu Feb 05, 2009 2:28 pm
by Kaeru Gaman
cxAlex is the Developer of PaladiumX.
btw.. there is an older topic about PaladiumX, this is no longer up to date.
the wrapping issue has been solved.
I already contacted Alex in the German forums, asking if there is an English Docu.
If not, maybe it's about time for one.