Image library

Got an idea for enhancing PureBasic? New command(s) you'd like to see?
BackupUser
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Post by BackupUser »

Restored from previous forum. Originally posted by VPureBasic.

Hi All users,

This message is for Fred. As you know I am working on a 3D Engine for PureBasic and, I would like to make a suggestion about the Image library. Here it is...

Can you split the function LoadImage() to be able to load .bmp and .ico as our own wish? As LoadBmpImage() and LoadIcoImage().

1) With this feature I will be able to call this library in mine instead to have two differents library with same functions.

2) I tried to call LoadImage() in my library and when I use _GetObject() on a 24 bits colors I always received a 16 bits info... And when I do the same with the API call LoadImage_() the result still good with 24 bits. There's could be a bug to in your library...

Roger Beausoleil
Quebec - Canada