Sometimes you want to draw sprites just on a small part of the screen.
You could clip all of them one by one, but that wouldn't work for sprites3D.
You could also use UseBuffer() on a sprite with the desired size draw everything there and draw this sprite on the screen, but that would be really slow. My sugestion is:
StartClipedArea(X,Y,Width,Height)
;draw all stuff
StopClipedArea()
~Fou-Lu (aka Lørd Cinneris (actually Elias Sant'Ana))
OK, replace the "really slower" with "just an insignificant bit slower".
I just said that because I notice difference in the frame rate of my game when I try that. But it's a very small difference.
Anyway you said you would take note, that's enough to make me happy.
Thanks.
~Fou-Lu (aka Lørd Cinneris (actually Elias Sant'Ana))