Thanks guys

Omnius wrote:Can someone post the code for the fewest lines required to load .bmp into a sprite and show it on the screen? This seems so much more difficult that it should be.
Thanks guys
Code: Select all
InitSprite()
OpenScreen(640,480,32,"")
If LoadSprite(0,"YourBitmap.bmp") = 0 : End : EndIf
DisplaySprite(0,0,0)
FlipBuffers()
Delay(5000)
End
Can you poste your source? So i will try to help you. Or just private message me!Omnius wrote:I had all that stuff in my code in various arrangements and with/without misc other commands. I'll try to determine what I was doing wrong.
This works. Thanks Va!n