Developed or developing a new product in PureBasic? Tell the world about it.
IceSoft
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Posts: 1695 Joined: Thu Jun 24, 2004 8:51 am
Location: Germany
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by IceSoft » Tue Jul 12, 2005 6:54 am
Hello,
Here is my jigsaw variant:
PBpuzzle v0.3.9
History:
v0.3.9
- Lot of improvements
- BUGFIXES ...
v0.3.0alpha2
- BUGFIXES ...
- Wishes implemented (etc. 'Cancel' on Settings)
v0.3.0alpha1
Adapt to PB4.0 (beta7)
- Performance improved
- CPU consumption improved
- BUGFIXES ...
Neu:
- Shapes can be rotated
- Optic improved
- A new shape form
v0.2.5
Adapt to PB4.0 (beta1)
- Performance improved
- CPU consumption improved
- BUGFIXES ...
Screenshot:
Download link (ShowCase PureArea.net):
http://www.purearea.net/pb/showcase/download.php?id=233 ~ 134 KB
Hope you like it.
Last edited by
IceSoft on Tue Aug 08, 2006 9:46 pm, edited 11 times in total.
Belive! C++ version of Puzzle of Mystralia
Bug Planet
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
IceSoft
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Posts: 1695 Joined: Thu Jun 24, 2004 8:51 am
Location: Germany
Post
by IceSoft » Mon Jul 18, 2005 10:21 am
Neue Version: v0.1alpha2
- Slices behavior improved
- Slices will be no longer created on the jigsaw image
Belive! C++ version of Puzzle of Mystralia
Bug Planet
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
Sub-Routine
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Posts: 82 Joined: Tue May 03, 2005 2:51 am
Location: Wheeling, Illinois, USA
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by Sub-Routine » Tue Jul 19, 2005 12:19 am
That's pretty cool. If the piece is in the correct position when it is not attached to another piece will it lock?
Will two pieces lock together in the incorrect position? I do that a lot with jigsaw puzzles.
I wish I had time to play it more.
BTW, an image of the whole should be available, perhaps under the Help menu.
Good Job!
Rand
IceSoft
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Posts: 1695 Joined: Thu Jun 24, 2004 8:51 am
Location: Germany
Post
by IceSoft » Tue Jul 19, 2005 6:23 am
Sub-Routine wrote: 0) That's pretty cool.
1) If the piece is in the correct position when it is not attached to another piece will it lock?
2) Will two pieces lock together in the incorrect position? I do that a lot with jigsaw puzzles.
3) I wish I had time to play it more.
4) BTW, an image of the whole should be available, perhaps under the Help menu.
5) Good Job!
0) I like it too
1) Of course!
2) Is planned
3) I do
4) Is planned
5) Thanks.
I belive next version will be have all missing points (2 and 4) and much more...
Belive! C++ version of Puzzle of Mystralia
Bug Planet
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
IceSoft
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Posts: 1695 Joined: Thu Jun 24, 2004 8:51 am
Location: Germany
Post
by IceSoft » Wed Jul 20, 2005 9:55 pm
v0.2alpha1
- Two pieces lock together in the incorrect position
- Preview improved
- Download shrinked at 2/3 (old: 320KB, new 120KB)
Belive! C++ version of Puzzle of Mystralia
Bug Planet
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
IceSoft
Addict
Posts: 1695 Joined: Thu Jun 24, 2004 8:51 am
Location: Germany
Post
by IceSoft » Thu Jul 21, 2005 9:02 am
I updated again (without counting the version number).
Please download it again. Sorry.
FIX:
Performance problems during program start and during moving the slices.
Belive! C++ version of Puzzle of Mystralia
Bug Planet
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
Fred
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Posts: 18237 Joined: Fri May 17, 2002 4:39 pm
Location: France
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by Fred » Thu Jul 21, 2005 11:31 am
very cool
Sub-Routine
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Posts: 82 Joined: Tue May 03, 2005 2:51 am
Location: Wheeling, Illinois, USA
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by Sub-Routine » Sat Jul 23, 2005 3:02 pm
I DID IT!
Thank you for the preview.
Rand
IceSoft
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Posts: 1695 Joined: Thu Jun 24, 2004 8:51 am
Location: Germany
Post
by IceSoft » Sun Jul 24, 2005 2:18 pm
v0.2alpha2
- Number of pieces can set between 2x2 and 20x20
- Style improved
Belive! C++ version of Puzzle of Mystralia
Bug Planet
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
IceSoft
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Posts: 1695 Joined: Thu Jun 24, 2004 8:51 am
Location: Germany
Post
by IceSoft » Wed Aug 03, 2005 8:04 am
PBpuzzle v0.2.3
Improved optic:
- removed white border
- first 3D effekts
[Fix]
- after abort of the load of an new image -> image was empty
- all pieces are shown (no longer any piece lost)
- snap in improved
- ...
Download Link (ShowCase PureArea.net):
http://www.purearea.net/pb/showcase/download.php?id=233 ca. 131KB
Belive! C++ version of Puzzle of Mystralia
Bug Planet
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
IceSoft
Addict
Posts: 1695 Joined: Thu Jun 24, 2004 8:51 am
Location: Germany
Post
by IceSoft » Fri Aug 12, 2005 10:11 pm
PBpuzzle v0.2.4
BUGfix version:
- Shadow bug fixed
- 16 Bit screen works now
- Performance improved
- few new 3D effects
Download Link (ShowCase PureArea.net):
http://www.purearea.net/pb/showcase/download.php?id=233 ~ 134KB
Belive! C++ version of Puzzle of Mystralia
Bug Planet
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
GeoTrail
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Posts: 2794 Joined: Fri Feb 13, 2004 12:45 am
Location: Bergen, Norway
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by GeoTrail » Sat Aug 13, 2005 12:32 am
Very impressive peice of work there
I Stepped On A Cornflake!!! Now I'm A Cereal Killer!
IceSoft
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Posts: 1695 Joined: Thu Jun 24, 2004 8:51 am
Location: Germany
Post
by IceSoft » Tue Feb 07, 2006 8:17 am
v0.2.5
Adapt to PB4.0 (beta1)
- Performance improved
- CPU consumption improved
- BUGFIXES ...
Belive! C++ version of Puzzle of Mystralia
Bug Planet
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
IceSoft
Addict
Posts: 1695 Joined: Thu Jun 24, 2004 8:51 am
Location: Germany
Post
by IceSoft » Tue Feb 07, 2006 3:28 pm
@Deem2031,
Thanks for bug hunting.
I know about this error and it will be fixed next time.
BTW:
Hope you like this game
Belive! C++ version of Puzzle of Mystralia
Bug Planet
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...