
Is it possible to test a collision between a mesh and the mouse pointer?
I whish t know when the user clicks in a 3D object...
p.s.: it it possible to know the format of a s3dr file?
Thanksyashaa wrote:Hi, great lib!
It's not possible at the moment.yashaa wrote: Is it possible to test a collision between a mesh and the mouse pointer?
I whish t know when the user clicks in a 3D object...
Yes, but I plan to change it. So better wait a bit.yashaa wrote:p.s.: it it possible to know the format of a s3dr file?
Yes, hopefully, but the problem is, that I just send my vertices and matrices to Direct3D.Shannara wrote:Any chance for a bug fixed version of this library? It still double's textures as mentioned
previously.
Code: Select all
Changes since v1.3b:
- improved CONV2S3DR.EXE checks now weather the converted file is corrupt
- improved Sprite3DReal uses now the TnLHal-Device if available
- added optional ScaleX.f,ScaleY.f,ScaleZ.f parameters for the S3DR_DrawMesh()-command
- added ability to use software-rendering
- added S3DR_ScrollTexture(ScrollH.f,ScrollV.f)
- added S3DR_RotateTexture(Angle.f)
Great!S.M. wrote:Code: Select all
Changes since v1.3b: - improved CONV2S3DR.EXE checks now weather the converted file is corrupt - improved Sprite3DReal uses now the TnLHal-Device if available - added optional ScaleX.f,ScaleY.f,ScaleZ.f parameters for the S3DR_DrawMesh()-command - added ability to use software-rendering - added S3DR_ScrollTexture(ScrollH.f,ScrollV.f) - added S3DR_RotateTexture(Angle.f)
Can someone provide with some example of this?- added ability to use software-rendering
Shannara wrote:I can provide ftp account and download space (no file size limitations) @ http://www.officialmirrors.com