i've been messing around with the demos from the
Codearchive, in the Graphics section on 2d drawing,
some neat stuff in there btw!
i'm following a c++ tutorial on demomaking currently
to see if i can translate examples to pb... just finished
a linear starfield, wohoo!
but i'm left wondering about speed, and the drawing buffer...
you see it says in the help file using the drawingbuffer
allows "very fast pixel manipulation" which led me to
think that the drawingbuffer should be faster than using
plot(x,y,color) but from tests it seems they are both
exactly the same speed?
so can anyone help explain:
how the drawingbuffer is (or could be) faster, is it faster at all?
does plot(x,y,color) draw to the video memory as well perhaps?
and what is the video memory?
is it the hardware or the software buffer,
or is it just whatever is available?
thx.
feel free to answer as many as you like.

