Pure SUDOKU (Japanese Puzzle Game)

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zikitrake
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Pure SUDOKU (Japanese Puzzle Game)

Post by zikitrake »

Hi, this is my first version of a Japanese game named SUDOKU.

http://zikitrake.com/zips/sudoku.zip

Try it, and comment :D

Thank you!
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Post by jqn »

Hello,
Good Job!... and some tips IMHO:

1. Red color for background is too agresive. It seems a incorrect choice.
2. Right button must allow eliminate (or move) an already placed number.
3. Every cell must allow some "pencil numbers" to remember candidates.
4. Foreign languages!.

Un saludo
JOAQUIN
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Post by zikitrake »

jqn wrote:Hello,
Good Job!... and some tips IMHO:

1. Red color for background is too agresive. It seems a incorrect choice.
2. Right button must allow eliminate (or move) an already placed number.
3. Every cell must allow some "pencil numbers" to remember candidates.
4. Foreign languages!.

Un saludo
JOAQUIN
1.->The red color of background indicates that the position of the number is incorrect (in its vertical one, in its horizontal one or inside the subgroup of 3x3 cells).
2, 3, y 4.-> I will keep in mind the suggestions :)





Thank you for comments (y gracias por tus comentarios :D )
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Post by jqn »

Hi Z,
Some other features:

1. Save/Restore game
2. Show allowed digits in a cell (with right button).
3. Solve a cell (with right button).
4. Show time to solve (optional)
5. Establish "Hall of Fame" for best times.
6. Minimize to systray (TTCC button "That the chief comes!").
7. Button to clear must show a little eraser.
8. Difficulty levels (Novice, Expert, Master... or by number).
9. Add a icon to identify it.

Best Regards
JOAQUIN
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Post by zikitrake »

Thank you for suggestions, I'll keep its in mind :D

I'm working.... working.....
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Post by zikitrake »

jqn wrote:Hi Z,
Some other features:

1. Save/Restore game
2. Show allowed digits in a cell (with right button).
3. Solve a cell (with right button).
4. Show time to solve (optional)
5. Establish "Hall of Fame" for best times.
6. Minimize to systray (TTCC button "That the chief comes!").
7. Button to clear must show a little eraser.
8. Difficulty levels (Novice, Expert, Master... or by number).
9. Add a icon to identify it.

Best Regards
JOAQUIN
2º point done :D

(I'm working too sloooow :oops: )
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Post by pantsonhead »

Good effort so far zikitrake.

Another small thing to fix is when I solved the puzzle the dialog box popped up before the number i clicked on was removed - just looked a bit messy.
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Post by GedB »

How about a hexadecimal version for true hackers :D
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Post by zikitrake »

:D UPDATED

Download here: http://zikitrake.com/zips/sudoku.zip

ADDED:
-MANUAL CREATION OF A SUDOKU
-SAVE/LOAD A GAME
-Difficulty Levels
-Bug fixed...

jqn wrote:Hi Z,
Some other features:

1. Save/Restore game
2. Show allowed digits in a cell (with right button).
3. Solve a cell (with right button).
4. Show time to solve (optional)
5. Establish "Hall of Fame" for best times.
6. Minimize to systray (TTCC button "That the chief comes!").
7. Button to clear must show a little eraser.
8. Difficulty levels (Novice, Expert, Master... or by number).
9. Add a icon to identify it.

Best Regards
JOAQUIN
1 - Added
2 - Added
7 - Added (Right button over a cell)
8 - Added
9 - Added
pantsonhead wrote:Good effort so far zikitrake.

Another small thing to fix is when I solved the puzzle the dialog box popped up before the number i clicked on was removed - just looked a bit messy.
- Fixed :D

GedB wrote:How about a hexadecimal version for true hackers
:shock: :shock: :shock:
It is an interesting possibility for the future (When I be a Sudoku-Expert one already we will see)

(Sorry for my bad english :oops: )
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Post by oryaaaaa »

Run Windows2000sp4-jpn :D

Sometimes
  • Crash
    CPU100% Stop
I introduced it to the bulletin board of Japan.
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Post by zikitrake »

oryaaaaa wrote:Run Windows2000sp4-jpn :D

Sometimes
  • Crash
    CPU100% Stop
I introduced it to the bulletin board of Japan.
Solved (I hate protected vars :oops: )

http://zikitrake.com/zips/sudoku.zip
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Post by Fred »

Very good game :)
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Post by HeX0R »

Just tried your game and were very happy to come so far, but then it kept hanging and eating all of my CPU-Power...

Maybe the Screenie will be of any help:
Image
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Post by Num3 »

After FlipBuffer() put a delay(50)
that will make the CPU metter drop...
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Post by HeX0R »

It felt more as it would hang in an endless loop, so a Delay won't really help here
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