After searching the Forum, i discovered that some other ppl seem to have the same problem...
well, it seems if u use dx with PB that you always have some flicker... and things never will run 100% smooth... even the samples that come with pb flicker from time to time, and iam quite sure it has to do with pb itselt... i tried exact examples in other languages, and it doesnt flicker there...
viewtopic.php?t=11825&highlight=flickering
also in this thread, more than one ppl reported that strange thing, but there wasnt a solution... or it wasnt answered there...
if any1 has some ideas or something - i got my ears open... thx
Flickering #2
hmmm
did some more research in the forums, and i think its a bug since too many ppl have that problem...
viewtopic.php?t=15443&highlight=flicker
if someone has a working solution for it, ill be glad to hear it.... otherwise it doesnt make any sense to code something dx related in pb if it will flicker for some ppl....
viewtopic.php?t=15443&highlight=flicker
if someone has a working solution for it, ill be glad to hear it.... otherwise it doesnt make any sense to code something dx related in pb if it will flicker for some ppl....
Re: hmmm
yes, seems to be a bug with some sprite/screen stuff!?
maybe this workaround will help you until fred fix it...viewtopic.php?t=15443&highlight=flicker
Adding Delay() seems to be one way to solve the problem but its not the best... until we dont really know what happen this prob...
ermmm
thx for the reply... but actually i tried everything i could find...
tested it also on several machines with different gfx cards... (ati 9600 pro/xt ati 9800 pro)... its always the same... you get a mini flicker after a few seconds.... ;(
edit:
the problem is only when using directx... when i code something using opengl, everything works just fine... it may be the openscreen command or flipbuffers/clearscreen... one of these i guess....
fred.... heeeeellllppppp
tested it also on several machines with different gfx cards... (ati 9600 pro/xt ati 9800 pro)... its always the same... you get a mini flicker after a few seconds.... ;(
edit:
the problem is only when using directx... when i code something using opengl, everything works just fine... it may be the openscreen command or flipbuffers/clearscreen... one of these i guess....
fred.... heeeeellllppppp