... On a Purebasic forum, I know
I need to find a way to get the image drawn in the opengl viewport and to put it into a Purebasic image.
I thought at a start I could use glReadPixels, but I just don't understand how does it work...
No, I mean, i figured out my error, in fact there's nothing special about glreadpixels...
However, this function is sloooowwwwwwwww !!
Is there another way to do that fast ?