Ogre Update please

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marvin
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Ogre Update please

Post by marvin »

Hey, now that Mac OS X flavor is out sampling , when can we start to think about the OGRE upate.

I've been waiting since last December when rumors about OGRE is going to be updated in PureBasic.

That was months ago. I need Ogre Updated in Purebasic please.

I am a hopeless programmer, but with Purebasic I can pretend to be a great one. :roll: hahahahahaha :lol: Creating Windows apps with Purebasic is fun and easy. With the help from the guys on the forum, need I mention. But now I need Ogre to be updated so I can continue my projects, because I think it is more exciting in 3D.

Please don't tell me to get another 3d engine, because I wouldn't know what to do with it. PureBasic is about the only thing I can comprehend right now.

Thanks
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Post by dracflamloc »

Patience. Mac and Linux version of 3.93 are only on beta 1. Theres quite a ways for fred to go until he gets to OGRE.
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Post by Fred »

Theorically, OGRE update is planned just after the final MacOS release. We will see in time, but don't expect a major overhaul, it will be mostly an update of the engine itself (from 0.11 to 1.0).
marvin
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Update is fine ,Thank you

Post by marvin »

Well thank you Fred for your collective efforts in PureBasic.

Update of Ogre to version1.0 is very appreciated . An overhaul of OGRE is not needed at the present moment, because I want and still need to be more proficient with Purebasic.

Anyways thanks again.

P.S. Is there anything :wink: (example: money/support)that will influence the rapid updating of OGRE?
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Post by Fred »

Unfortunately, our major problem is time so if you find some pills to get extra time, feel free to them to us ;)
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Post by Inner »

Also something else is on the horzion won't say too much about it yet.
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Post by Haplo »

Inner wrote:Also something else is on the horzion won't say too much about it yet.
oooooo

Do tell....
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Post by Inner »

you'll have to wait, I don't want to get anyones hopes up just yet, should be able to make some sort of public statement on it in few weeks or so (maybe).
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ogre mesh animation :(

Post by zefiro_flashparty »

i dont have , animated a mesh whit the skeleton mesh, i use milkshape but not save the mesh whit the skeleton, or not work in pb.. :( i have make a mesh whit skeleton animation please say me how download the correct plugin , thanks
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Post by blueznl »

Haplo wrote:
Inner wrote:Also something else is on the horzion won't say too much about it yet.
oooooo

Do tell....
oooooohhhhhhh.... fred and inner are going to get married!

:twisted:
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( The path to enlightenment and the PureBasic Survival Guide right here... )
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Post by Num3 »

blueznl wrote:
Haplo wrote:
Inner wrote:Also something else is on the horzion won't say too much about it yet.
oooooo

Do tell....
oooooohhhhhhh.... fred and inner are going to get married!

:twisted:
LOL
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Post by Fred »

:lol:
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Post by J. Baker »

Fred wrote:Theorically, OGRE update is planned just after the final MacOS release. We will see in time, but don't expect a major overhaul, it will be mostly an update of the engine itself (from 0.11 to 1.0).
What would be the point then? Just an update to the engine but still stuck without collision. I would rather see collision added for the old engine.
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Post by dagcrack »

Patience.. the solution is coming my sons...
*feels like god*
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Post by J. Baker »

dagcrack wrote:Patience.. the solution is coming my sons...
*feels like god*
Is there something I missed or don't know about?
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