Perfect pixel collisione

Got an idea for enhancing PureBasic? New command(s) you'd like to see?
BackupUser
PureBasic Guru
PureBasic Guru
Posts: 16777133
Joined: Tue Apr 22, 2003 7:42 pm

Post by BackupUser »

Restored from previous forum. Originally posted by nithael.


Hi Fred, any possibility to add Perfect pixel collision in PB-directx?
No bounding box...

Thanks

Nithael (from Italy)
BackupUser
PureBasic Guru
PureBasic Guru
Posts: 16777133
Joined: Tue Apr 22, 2003 7:42 pm

[Implemented] Perfect pixel collisione

Post by BackupUser »

Restored from previous forum. Originally posted by MrVainSCL.

Hi nithael!

I still need a pixel collision (not bounded box) too... In my game project i will use a small trick... All my Objects will have for example a darkblue (RGB 0,0,10) outline, so i have only to check if two pixels of this colo(u)r collides or not... But i hope to see a real collision detection in one of the next versions too... :wink:


PIII450, 256MB Ram, 6GB HD, RivaTNT, DirectX8.1, SB AWE64, Win98SE + Updates...

greetz
MrVainSCL! aka Thorsten
Post Reply