Restored from previous forum. Originally posted by nithael.
Hi Fred, any possibility to add Perfect pixel collision in PB-directx?
No bounding box...
Thanks
Nithael (from Italy)
Perfect pixel collisione
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[Implemented] Perfect pixel collisione
Restored from previous forum. Originally posted by MrVainSCL.
Hi nithael!
I still need a pixel collision (not bounded box) too... In my game project i will use a small trick... All my Objects will have for example a darkblue (RGB 0,0,10) outline, so i have only to check if two pixels of this colo(u)r collides or not... But i hope to see a real collision detection in one of the next versions too...
PIII450, 256MB Ram, 6GB HD, RivaTNT, DirectX8.1, SB AWE64, Win98SE + Updates...
greetz
MrVainSCL! aka Thorsten
Hi nithael!
I still need a pixel collision (not bounded box) too... In my game project i will use a small trick... All my Objects will have for example a darkblue (RGB 0,0,10) outline, so i have only to check if two pixels of this colo(u)r collides or not... But i hope to see a real collision detection in one of the next versions too...

PIII450, 256MB Ram, 6GB HD, RivaTNT, DirectX8.1, SB AWE64, Win98SE + Updates...
greetz
MrVainSCL! aka Thorsten