How I have understood Pure Basic 2D engine at all does not support to the schedule with Alpha Chanel?
It is very bad, so-as now practically in each game apply Alpha chanel.
Without it many things (explosions, clouds, effects are very badly looked, etc.)
Probably there are means how to fill this lack? (user library?)
Alpha chanel... :(
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Sorry, was a little tired this morning when I wrote that.
Anywho freedimension, here is one of my one of my beta games I wrote a while ago:
http://jwstop.com/mulg3d.exe
The demo sucks, was never able to get it to work right.
I left Game Maker for PB
Anywho freedimension, here is one of my one of my beta games I wrote a while ago:
http://jwstop.com/mulg3d.exe
The demo sucks, was never able to get it to work right.
I left Game Maker for PB

PB 3.94
Re: Bleh
I do not agree with you. PureBasic 2d enigne very fast and reliable. While many (majority) of games (small, shareware) work in 30-50fps, in them twitch спрайты (not synchronously move), in Pure Basic all ok. In my game engine stably gives out 100fps (at 100hz refrashe rate). A unique minus this absence Alpha Chanel sprites. And 3d sprite unfortunately not so fast (more likely slow).jacobmp92 wrote:I dont want to be driving you away from PureBasic, but the 2D engine is horrible. .
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Something like this for alpha-channel?
VB-Example Codes, easy to translate to Purebasic.
http://www.vbarchiv.net/archiv/tipp_442.html
http://www.vbarchiv.net/archiv/tipp_770.html
VB-Example Codes, easy to translate to Purebasic.
http://www.vbarchiv.net/archiv/tipp_442.html
http://www.vbarchiv.net/archiv/tipp_770.html