Restored from previous forum. Originally posted by GIDO.
is it possible to do a fluently scroll in a windowedscreen without cycling
break ? can we detect the vertical synchronisation to do flipbuffer ?
thank you for the answer
scrolling in windowedscreen
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Restored from previous forum. Originally posted by fred.
Fred - AlphaSND
No DirectX 7 doesn't allow to VSync in windowed mode... This option is only available in fullscreen. The only way is the time loop, you guessed it.is it possible to do a fluently scroll in a windowedscreen without cycling
break ? can we detect the vertical synchronisation to do flipbuffer ?
thank you for the answer
Fred - AlphaSND
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Restored from previous forum. Originally posted by GIDO.
Thank you for your answer and your development of PB ;
I guessed to do a scrolling with time loop but it will be never perfect with cycling curls ; I will try to work in fullscreen, but in my application, I work with an external video in a window and I don't know how to do that in fullscreen ?
Thank you for your answer and your development of PB ;
I guessed to do a scrolling with time loop but it will be never perfect with cycling curls ; I will try to work in fullscreen, but in my application, I work with an external video in a window and I don't know how to do that in fullscreen ?