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PostPosted: Fri Aug 10, 2001 11:32 pm 
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Restored from previous forum. Originally posted by sneakypeeks.

my lord mister skunk.. you have done some nice work.. So
now, Ive been to your site, are you accessing the windows API thru
assembly code?? If you can do that, can you not access Direct X and
Open GL in the same way? If so pure basic would be good for making
good 3d video games and graphics for apps.. just a idea, let me know if you think it can be done


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PostPosted: Sat Aug 11, 2001 4:37 am 
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Restored from previous forum. Originally posted by Mr.Skunk.

Yes, i use only assembly code for libraries.

It can be done, but i have to find how to acces directX and openGL from assembly( so i have to learn COM and OLE i think).

If you find some sources... (i don't know "C" or "C++" so sources must be in assembly please...)

I've not much time to work for PB in august (too much work and holidays after the 20th), but in september the 3rd the real work will begin

Edited by - mr.skunk on 11 August 2001 06:48:23


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PostPosted: Sat Aug 11, 2001 5:13 pm 
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Restored from previous forum. Originally posted by sneakypeeks.

well I found a nice tutorial on GameDev.net that shows how to use some direct X direct draw stuff, its a whole 2d tetris game made all in MASM32 code. I dont know if you already knew about this or if it would even help but Im checking it out since I dont know alot about ASM or Direct X and definatly not the combination of the two.. but it looks like a nice start. Check it out if you want at http://www.gamedev.net/reference/articles/article789.asp

There is a ton of information on this site, not all about MASM but also about game programming in other languages and in general. I havent had time to check out all the links but it looks like a good place to find out anything a serious game developer would like to know..


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PostPosted: Sat Aug 11, 2001 6:47 pm 
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Restored from previous forum. Originally posted by Mr.Skunk.

Thanks, i will try to see it as soon as possible

Mr Skunk

Mr Skunk's PureBasic Web Page
http://www.skunknet.fr.st


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