problem is, im not sure how you get x,y,z values out of that i look some stuff on google got some stuff but so far it isn't working..
this is the code i got so far trying this.
Code: Select all
Angle\x = *mfChange\m33Rotation\v3X\x * Angle\x + *mfChange\m33Rotation\v3Y\x * Angle\y + *mfChange\m33Rotation\v3Z\x * Angle\z
Angle\y = *mfChange\m33Rotation\v3X\y * Angle\y + *mfChange\m33Rotation\v3Y\y * Angle\y + *mfChange\m33Rotation\v3Z\y * Angle\z
Angle\z = *mfChange\m33Rotation\v3X\z * Angle\z + *mfChange\m33Rotation\v3Y\z * Angle\y + *mfChange\m33Rotation\v3Z\z * Angle\z
RotateEntity(#k_ObjectEnitiy, OldAngle\x-Angle\x, OldAngle\y-Angle\y, OldAngle\z-Angle\z)
OldAngle\x = Angle\x
OldAngle\y = Angle\y
OldAngle\z = Angle\z