Don't know whats wrong with the rest of your guys chipsets.


I just checked out my driver... looks like I'm running a really old version (from 5/15/2003), version 6.14.10.6451. For the record, my ATI card is a Mobility Radeon 9200.Pupil wrote:I've already done that, right after i tested the code the first time, but it didn't help.
Code: Select all
; converted from bb code
; edited by webmatze
; turn debugger off for performance..
#appWidth = 640
#appHeight= 480
; Structure LONG ; Structure already declared in PB3.70+
; l.l
; EndStructure
Dim Palette.l(255)
Dim table.l(#appWidth, #appWidth)
Procedure SetupPalette()
; create a temporary image...
CreateImage(0, #appWidth, #appHeight)
; ...to draw a nice colour-pattern onto it
StartDrawing(ImageOutput())
For i = 0 To 63
LineXY(i,0,i,200, RGB(0, 0, i*4))
Next
For i = 0 To 127
LineXY(i+64,0,i+64,200, RGB(0, (i/2)*4, 63*4))
Next
For i = 0 To 63
LineXY(i+192,0,i+192,200,RGB(i*4, 63*4, 63*4))
Next
; grab palette data
For x = 0 To 255
Palette(x) = Point(x,0)
Next
StopDrawing()
; clean-up
FreeImage(0)
EndProcedure
Procedure PreCalc()
For y = 0 To #appHeight
For x = 0 To #appWidth
If x = 0 And y = 0
table(y,x) = 255
Else
table(y,x) = (9000000000 / (Sqr(x*x + y*y) * 250000))
EndIf
Next
Next
EndProcedure
If InitSprite() = 0
End
EndIf
OpenWindow(0, 0, 0, #appWidth, #appHeight, #PB_Window_SystemMenu | #PB_Window_ScreenCentered, "testing...")
OpenWindowedScreen(WindowID(), 0, 0, #appWidth, #appHeight, 0, 0 ,0)
SetupPalette()
PreCalc()
halfW.l = #appWidth/2
halfH.l = #appHeight/2
Repeat
If WindowEvent() = #PB_Event_CloseWindow
quit.b = 1
EndIf
; fps
If GetTickCount_() => zeit + 1000
FrameSek = Frames
Frames = 0
zeit = GetTickCount_()
Else
Frames + 1
EndIf
FlipBuffers()
cosAlfa.f = Cos (alfa.f)
cosAlfam.f = Cos (-alfa)
cosAlfa2.f = Cos (alfa*2)
cosAlfam2.f = Cos (-alfa*2)
sinAlfa.f = Sin (alfa)
sinAlfam.f = Sin (-alfa)
sinAlfa2.f = Sin (alfa*2)
x1.f = 60 * cosAlfa + 30 * sinAlfam + halfW
y1.f = 30 * cosAlfam2 + 60 * sinAlfa + halfH
x2.f = 30 * cosAlfa + 60 * sinAlfa2 + halfW
y2.f = 60 * cosAlfa + 30 * sinAlfa + halfH
x3.f = 45 * cosAlfam + 45 * sinAlfa + halfW
y3.f = 45 * cosAlfa2 + 45 * sinAlfam + halfH
x4.f = 75 * cosAlfa + 15 * sinAlfa2 + halfW
y4.f = 15 * cosAlfam + 75 * sinAlfa2 + halfH
x5.f = 35 * cosAlfa + 10 * sinAlfa + halfW
y5.f = 10 * cosAlfa2 + 35 * sinAlfam + halfH
x6.f = 40 * cosAlfam + 30 * sinAlfa2 + halfW
y6.f = 40 * cosAlfa + 10 * sinAlfa + halfH
alfa.f+0.05
If StartDrawing(ScreenOutput())
*Screen.LONG = DrawingBuffer()
byte_pixel.b = Round((DrawingBufferPixelFormat() + 1)/2, 1)
byte_line.l = DrawingBufferPitch()
bufferadr = *Screen
For y = 0 To #appHeight Step 2
a1.l = Abs(y1-y)
a3.l = Abs(y2-y)
a5.l = Abs(y3-y)
a7.l = Abs(y4-y)
a9.l = Abs(y5-y)
a11.l = Abs(y6-y)
*screen1.LONG = bufferadr + y*byte_line
*screen2.LONG = *screen1 + byte_line
For x = 0 To #appWidth Step 2
a2.l = Abs(x1-x)
a4.l = Abs(x2-x)
a6.l = Abs(x3-x)
a8.l = Abs(x4-x)
a10.l = Abs(x5-x)
a12.l = Abs(x6-x)
pixel.l = table(a1, a2) + table(a3, a4) + table(a5, a6) + table(a7,a8) + table(a9, a10) + table(a11, a12)
If pixel>255
pixel=255
EndIf
pixel = palette(pixel)
*screen1\l = pixel
*screen1 + byte_pixel
*screen1\l = pixel
*screen2\l = pixel
*screen2 + byte_pixel
*screen2\l = pixel
*screen1 + byte_pixel
*screen2 + byte_pixel
Next
Next
FrontColor(0, 0, 0)
DrawingMode(0)
Locate(5,452)
DrawText("FPS: "+Str(FrameSek))
StopDrawing()
EndIf
Until quit = 1
Please check userlibs and try with a clean PB 3.93 installed.olejr wrote:Well just for the record. None of these work on my machine..![]()
Crash with one of those cute MS requesters, letting me tell MS about the problem..
XP Pro SP2, PB 3.93 and GeForce4 Ti 4400 with the latest drivers.
Just reinstalled Xp some days ago, and a clean PB 3.93 tooPsychophanta wrote:Please check userlibs and try with a clean PB 3.93 installed.