Raycasting Library V3

Developed or developing a new product in PureBasic? Tell the world about it.
pg
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Raycasting Library V3

Post by pg »

Can be removed
Last edited by pg on Mon Jan 31, 2005 8:31 pm, edited 1 time in total.
Forest Dreams
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Post by Forest Dreams »

WOW, Awesome. I have been building a game using the previous version, this new version is even better. Thank you so much for your hard work and for sharing it.
dracflamloc
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Post by dracflamloc »

Any possibility you'll make this lib open-source?
pg
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Post by pg »

@Forest Dreams
I'm happy if you like it!


@dracflamloc
Not at the moment, but maybe later, I don't know.
Before I will finish this version for the IPAQ Handheld PC.
Dreglor
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Post by Dreglor »

good lib :)
any chanch it will look this good? :twisted:
~Dreglor
pg
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Post by pg »

Hi

The quality is very good, but it's much much too slow. This is not raycasting?


ok, raytracing, I must read all... not bad
Last edited by pg on Wed Feb 02, 2005 8:44 pm, edited 1 time in total.
thefool
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Post by thefool »

why do you remove the topic? i was looking at it too, by the way ;)

btw: it HAS something to do with raytracing.. from the nfo:
A PC-Demo featuring
'Realtime Raytracing', so no hardware
accelerator is needed or used at all.

Minimum required hardware:
Pentium II, 128MB, 4MB VGA, Soundcard
but as i said, i like your lib..!
pg
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Post by pg »

maybe I'll make the raycasting lib available again in a few days. I had to
remove it because of a project on another platform that someone was
offering me. If this does not happen, I'll make it available again.
thefool
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Post by thefool »

ok thanks.
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