Level editor
- Joakim Christiansen
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Level editor
I just got a great idea:
Include a 2d level editor (for games) in PB, and some commands for using it's levels with PB.
Include a 2d level editor (for games) in PB, and some commands for using it's levels with PB.
Last edited by Joakim Christiansen on Mon Jan 17, 2005 9:57 pm, edited 2 times in total.
well, pb is a real programming language, not some sort of game-making package.. If you want a level editor, program one 
and: The methods to READ the levels are based on how the programmer wants. So if you include a level editor, you need some sort of easy reading of them. And should it be 2d or 3d?
While we are at it, why dont we just ship a model editor, a 2d and 3d level editor, sound editor and code-generater with pb????? (well thats ironic ;D)
so i vote for no. If you want a level editor, program it. Or use someone elses.
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and: The methods to READ the levels are based on how the programmer wants. So if you include a level editor, you need some sort of easy reading of them. And should it be 2d or 3d?
While we are at it, why dont we just ship a model editor, a 2d and 3d level editor, sound editor and code-generater with pb????? (well thats ironic ;D)
so i vote for no. If you want a level editor, program it. Or use someone elses.
0
- Joakim Christiansen
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- Joakim Christiansen
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- Psychophanta
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Like GPI said, a Level Editor is pretty specific for the game you are trying to create. For example, here is an editor I made to create the levels for Hostile Skies...
Game:
http://www.reelmedia.org/hs
Editor:
http://www.pureproject.net/archive411/g ... apEdit.zip
It worked great for that project but is not of much use for anything else
Game:
http://www.reelmedia.org/hs
Editor:
http://www.pureproject.net/archive411/g ... apEdit.zip
It worked great for that project but is not of much use for anything else

I'm not sure it's rightThe problem is: A good Level-Editor is game-spezific.

You can make a good level editor that will only include :
- Object support [ position,move,rotate,scale,texture;apply effects ]
- Light support
- Sound support
- Entities support with script
It will not be a game specific level editor because, user can program his own camera system [ to create FPS, resident evil, etc ... ], his own player support and other features that are game specific.
The editor will give source code that load the map made with it but, no more.
I think it's the best choice

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