Basically, there is vb code that will take a surface and Bitblt it onto the backbuffer with vbSrcAnd for the ROP and DDBLT_ROP for the fxCap.
What would be the equivilent in PureBasic concerning Sprite3D? Basically, I'm trying to get a night time effect (blue ish).
Any Hints or Tips?
Eqivilent of vbSrcAnd & DDBLT_ROP?
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heres a link to a Nvidia Tool that lets you test different blends which Sprite 3D supports.
http://developer.nvidia.com/object/blen ... setup.html
I hope this helps
http://developer.nvidia.com/object/blen ... setup.html
I hope this helps
<br>"I deliver Justice, not Mercy"
    - Codemonger, 2004 A.D.
    - Codemonger, 2004 A.D.