What should be in the next version!

Everything else that doesn't fall into one of the other PB categories.

What should be in the next version

More Varible Types (Unsigned, Doubles)
29
22%
More Varible Types (Unsigned, Doubles)
29
22%
Update to Orge Engine
9
7%
Update to Orge Engine
9
7%
Upgrading to DirectX9 (err?)
4
3%
Upgrading to DirectX9 (err?)
4
3%
Updates to Old Tools (visual designer?)
7
5%
Updates to Old Tools (visual designer?)
7
5%
Bug Fixes
9
7%
Bug Fixes
9
7%
Optimize For More Speed
4
3%
Optimize For More Speed
4
3%
Other
5
4%
Other
5
4%
 
Total votes: 134

Dreglor
Enthusiast
Enthusiast
Posts: 759
Joined: Sat Aug 02, 2003 11:22 pm
Location: OR, USA

What should be in the next version!

Post by Dreglor »

what do you feel is most importent in the next version (doesn't mean it will happen :P )
personally I would like to have an update to the orge engine
~Dreglor
Xombie
Addict
Addict
Posts: 898
Joined: Thu Jul 01, 2004 2:51 am
Location: Tacoma, WA
Contact:

Post by Xombie »

Optimize for more speed *and* bug fixes. That's what I'm hoping for. And maybe a few new features and such.
berklee
User
User
Posts: 36
Joined: Wed Jul 28, 2004 3:45 pm

Post by berklee »

I'd like to see a more complete Network library.
Shannara
Addict
Addict
Posts: 1808
Joined: Thu Oct 30, 2003 11:19 pm
Location: Emerald Cove, Unformed

Post by Shannara »

berklee wrote:I'd like to see a more complete Network library.
I 2nd that, AND more access to the Sprite3D texture.
Dräc
Enthusiast
Enthusiast
Posts: 150
Joined: Sat Oct 09, 2004 12:10 am
Location: Toulouse (France)
Contact:

Post by Dräc »

I don’t use 3D commands (no graphic card) and my game project doesn’t need it for the moment.
Naturally, I am interesting in all improve and in particular: don’t forget 2D library! :D

But I’m also interesting in some command improves, for example:
- ScrollAreaGadget():
By having an easy access to the events occurring into the gadget, like scrollbar events and double click!
By reducing the flicker when you move the scroll bar.
- Debugger tools:
By including a variable and structure tracking viewer better than finding all the locations of a variable into the code and displaying it via various ‘Debug’.

And certainly the more important: increasing the Emoticons number of the forum’s posts (ok: it’s a joke :mrgreen: )
DarkDragon
Addict
Addict
Posts: 2344
Joined: Mon Jun 02, 2003 9:16 am
Location: Germany
Contact:

Post by DarkDragon »

I want more variable types, a timeoutchanging proc for the Networklib, speedoptimizing and a linux version, which doesn't need to be copied in the systemdirectories.
bye,
Daniel
User avatar
HeX0R
Addict
Addict
Posts: 1189
Joined: Mon Sep 20, 2004 7:12 am
Location: Hell

Post by HeX0R »

berklee wrote:I'd like to see a more complete Network library.
Yepp !

And i really would love to see unsigned variables 8O
freak
PureBasic Team
PureBasic Team
Posts: 5940
Joined: Fri Apr 25, 2003 5:21 pm
Location: Germany

Post by freak »

> and a linux version, which doesn't need to be copied in the systemdirectories.

You can do that allready. Just set the $PUREBASIC_HOME environmenet variable
to wherever you have copied PB and it will work.

btw, the poll is missing my personal favorite: Macros :)
quidquid Latine dictum sit altum videtur
coma
Enthusiast
Enthusiast
Posts: 164
Joined: Fri Aug 15, 2003 3:46 am
Location: Canada

Post by coma »

I voted for Unsigned and Doubles.

+ udp and high resolution timer functions.
DarkDragon
Addict
Addict
Posts: 2344
Joined: Mon Jun 02, 2003 9:16 am
Location: Germany
Contact:

Post by DarkDragon »

freak wrote:> and a linux version, which doesn't need to be copied in the systemdirectories.

You can do that allready. Just set the $PUREBASIC_HOME environmenet variable
to wherever you have copied PB and it will work.

btw, the poll is missing my personal favorite: Macros :)
No, you can set it to tell the pb compiler where the PureBasic path is, but you must have the compiler in the /usr/bin/ directory
bye,
Daniel
gnozal
PureBasic Expert
PureBasic Expert
Posts: 4229
Joined: Sat Apr 26, 2003 8:27 am
Location: Strasbourg / France
Contact:

Post by gnozal »

My two cents ...

Unsigned and Doubles
Bug fixes

Before any new function / gadget / 3D Engine ...
For free libraries and tools, visit my web site (also home of jaPBe V3 and PureFORM).
freedimension
Enthusiast
Enthusiast
Posts: 613
Joined: Tue May 06, 2003 2:50 pm
Location: Germany
Contact:

Post by freedimension »

gnozal wrote:My two cents ...

Unsigned and Doubles
Bug fixes

Before any new function / gadget / 3D Engine ...
I'd give two more cents for the mentioned :)

+ making existing procedures more bulletproof and transparent for the coder.
Ex.: The flows in the 2D- and 3D-Sprites Libraries. I'd really like to program games that work on my S3-Graphic-Card (that has 3D-Capacities but nonetheless, all Progs written in PB fail to notice and display no alpha masks :( ) Other users too have problems with their Notebook Graphic Cards as I read.
The Problem here is not that I discovered that I have a shitty Card, the Problem is that I want to write Programs that work on all Computers. Without using external gfx-libs I can't :(
<°)))o><²³
DarkDragon
Addict
Addict
Posts: 2344
Joined: Mon Jun 02, 2003 9:16 am
Location: Germany
Contact:

Post by DarkDragon »

freedimension wrote:
gnozal wrote:My two cents ...

Unsigned and Doubles
Bug fixes

Before any new function / gadget / 3D Engine ...
I'd give two more cents for the mentioned :)

+ making existing procedures more bulletproof and transparent for the coder.
Ex.: The flows in the 2D- and 3D-Sprites Libraries. I'd really like to program games that work on my S3-Graphic-Card (that has 3D-Capacities but nonetheless, all Progs written in PB fail to notice and display no alpha masks :( ) Other users too have problems with their Notebook Graphic Cards as I read.
The Problem here is not that I discovered that I have a shitty Card, the Problem is that I want to write Programs that work on all Computers. Without using external gfx-libs I can't :(
Yeah, my 3D Engine works on S3 Cards
bye,
Daniel
freak
PureBasic Team
PureBasic Team
Posts: 5940
Joined: Fri Apr 25, 2003 5:21 pm
Location: Germany

Post by freak »

DarkDragon:
You do not have to put the compiler in /usr/bin. Only if you wish to access it from everywhere.
You can also put this wherever you want, you only need to call it with it's full path then.
quidquid Latine dictum sit altum videtur
Tommeh
Enthusiast
Enthusiast
Posts: 149
Joined: Sun Aug 29, 2004 2:25 pm
Location: United Kingdom

Post by Tommeh »

Bugs should/will be fixed anyway ;)
Speed is pretty damn good...

I don't have use really of anything else apart from Networking!
Native UDP and enhanced networking tools would be great!

[EDIT] & MACROS! [/EDIT]
Post Reply