Restored from previous forum. Originally posted by pusztry.
Thanks This is fun to mess with.
- Ryan
WinXP, PIII 800 MHz, 512MB RAM, SB Live 5.1, NVidia TNT 2 Ultra
Manelbrot Generator ...
-
BackupUser
- PureBasic Guru

- Posts: 16777133
- Joined: Tue Apr 22, 2003 7:42 pm
Restored from previous forum. Originally posted by MrVainSCL.
just try by replacing the *Line\l = command with ie :
some more color with automatic distortion effect 
PIII450, 256MB Ram, 80GB HD + 6,4 GB, RivaTNT, DirectX8.1, SB AWE64, Win2000 + all Updates...
greetz
MrVainSCL! aka Thorsten
just try by replacing the *Line\l = command with ie :
Code: Select all
floatvalue.f = colorcounter / #maxcolor * $FF + Random(80)
*Line\l = RGB(floatvalue, floatvalue / 2, floatvalue / 2)
PIII450, 256MB Ram, 80GB HD + 6,4 GB, RivaTNT, DirectX8.1, SB AWE64, Win2000 + all Updates...
greetz
MrVainSCL! aka Thorsten
-
BackupUser
- PureBasic Guru

- Posts: 16777133
- Joined: Tue Apr 22, 2003 7:42 pm
Restored from previous forum. Originally posted by Froggerprogger.
Good Morning!
The following code is nearly too cool for this world
:
It shows the julia set with a mouse-varied constant.
So just move the mouse carefully and pray for a faster CPU...
Thank you all for the new energy in the fractal direction, it's the most fantastic mathematical complex, I've ever heard of.
think global - act fractal !
Purebasic - what a nice name for a girl-friend
Good Morning!
The following code is nearly too cool for this world
It shows the julia set with a mouse-varied constant.
So just move the mouse carefully and pray for a faster CPU...
Code: Select all
Declare drawfractal(cx.f, cy.f)#xmax=1024
#ymax=768
#maxcolor=32
#leftside.f =-2
#top.f =1.5
xside.f =4
yside.f =-3
xscale.f =xside/#xmax
yscale.f =yside/#ymax
cx.f = -0.033 : cy.f = 0.696
; try cx.f = -0.773 : cy.f = -0.109
Structure LONG
l.l
EndStructure
If InitSprite()=0 Or InitKeyboard()=0 Or InitMouse()=0
beep_(300,300):End:EndIf
OpenScreen(#xmax,#ymax,32,"")
Procedure drawfractal(cx.f,cy.f)
Shared xscale, yscale
StartDrawing(ScreenOutput())
Buffer = DrawingBuffer()
Pitch = DrawingBufferPitch()
For y= 0 To #ymax-1
*Line.LONG = Buffer+y*Pitch
For x= 0 To #xmax-1
zx.f= x*xscale+#leftside
zy.f= y*yscale+#top
colorcounter=0
PowZX.f = 0
PowZY.f = 0
Repeat
PowZX = zx*zx
PowZY = zy*zy
tempx.f = PowZX-PowZY+cx
zy = 2 * zx * zy + cy
zx = tempx
colorcounter+1
Until PowZX+PowZY>4 Or colorcounter>=#maxcolor
floatvalue.f = colorcounter / #maxcolor * $B0 * 3
*Line\l = RGB(floatvalue, floatvalue / 2, floatvalue / 3)
;*Line\l = colorcounter * $111111
*Line+4
Next
Next
FrontColor(255,255,255)
DrawingMode(1)
DrawText("x: "+StrF(cx,4) + " y: "+StrF(cy,4)+" ")
StopDrawing()
FlipBuffers()
EndProcedure
Repeat
ExamineMouse()
cx + MouseDeltaX()*0.005
cy - MouseDeltaY()*0.005
drawfractal(cx,cy)
ExamineKeyboard()
Until KeyboardPushed(#PB_Key_Escape)
CloseScreen()Thank you all for the new energy in the fractal direction, it's the most fantastic mathematical complex, I've ever heard of.
think global - act fractal !
Purebasic - what a nice name for a girl-friend