Simple 3D animation

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Guimauve
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Simple 3D animation

Post by Guimauve »

Hello everyone. I have coded a very small animation.
Have fun!

A+
Guimauve

Code: Select all

; <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
; Amination 3D simple Icosaèdre étoilé (60 triangles) -- Source principal
; Version 1.10
; Programmation = OK
; Programmé par : Guimauve
; Date : 16 octobre 2004
; Codé avec PureBasic V3.92 Beta
; <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Enumeration
     #Vertical
     #Horizontal
     #Icosahedron
     #Icosahedron_small
     #Icosahedron_small2
     #Icosahedron_small3
     #Icosahedron_tex
     #Icosahedron_tex_small
     #Icosahedron_tex_small2
     #Icosahedron_tex_small3
EndEnumeration

; <<<<<<<<<<<<<<<<<<<<<<<<<<<<
; <<<<< Déclaration du tableau >>>>>
Dim Texte.s(5)

; <<<<<<<<<<<<<<<<<<<<<<<<<<<<
; <<<<< Initialisation du tableau >>>>>

; Texte(0) = "Presser ESCAPE pour sortir."
; Texte(1) = "Model 3D : Position ( X, Y, Z )"
; Texte(2) = "Bleu/Vert"
; Texte(3) = "Gris/Rouge"
; Texte(4) = "Gris/Bleu"
; Texte(5) = "Rayon orbital aléatoire : "

Texte(0) = "Press ESCAPE to exit."
Texte(1) = "Model 3D : Position ( X, Y, Z )"
Texte(2) = "Blue/Green"
Texte(3) = "Gray/Red"
Texte(4) = "Gray/Blue"
Texte(5) = "Orbital radius : "

; Largeur et hauteur de la résolution windows
ScreenW = GetSystemMetrics_(#SM_CXSCREEN)
ScreenH = GetSystemMetrics_(#SM_CYSCREEN)
; Couleur 32 bits
ScreenD = 32

Declare DrawGradienttex(Color1.l, Color2.l, NbColor.l, largeur.l, hauteur.l, OutputID.l, Orientation.b)
Declare.f LinearDistanceEntity(X1.f, Y1.f, Z1.f, X2.f, Y2.f, Z2.f)
Declare.f Spin(No.f, mini.f, maxi.f, increment.f)

If InitEngine3D()
     If InitSprite()
          If InitKeyboard()
               If OpenScreen(ScreenW, ScreenH, ScreenD, "Icosaèdre étoilé")
               
                    CreateMesh(#Icosahedron)     
                    SetMeshData(#Icosahedron, 0, ?Vertices, 180)
                    SetMeshData(#Icosahedron, 1, ?FacesIndexes, 60)
                    SetMeshData(#Icosahedron, 2, ?TextureCoordinates, 180)
                    
                    CreateEntity(#Icosahedron, MeshID(#Icosahedron), CreateMaterial(#Icosahedron_tex, CreateTexture(#Icosahedron_tex, 256, 256)))
                    EntityLocate(#Icosahedron, 0, 0, 0)
                    
                    texture = #Icosahedron_tex_small
                    For Entity = #Icosahedron_small To #Icosahedron_small3
                         CopyEntity(#Icosahedron, Entity)
                         ScaleEntity(Entity, 0.25, 0.25, 0.25)
                         EntityLocate(Entity, 0, 0, 0)
                         EntityMaterial(Entity, CreateMaterial(texture, CreateTexture(texture, 256, 256)))
                         texture + 1
                    Next
                    
                    ; Dessin de la texture
                    DrawGradienttex(RGB(000, 255, 000), RGB(100, 000, 155), 255, 256, 256, TextureOutput(#Icosahedron_tex), #Vertical)
                    DrawGradienttex(RGB(000, 255, 000), RGB(000, 000, 255), 255, 256, 256, TextureOutput(#Icosahedron_tex_small), #Vertical)
                    DrawGradienttex(RGB(255, 000, 000), RGB(150, 150, 150), 255, 256, 256, TextureOutput(#Icosahedron_tex_small2), #Vertical)
                    DrawGradienttex(RGB(000, 000, 255), RGB(150, 150, 150), 255, 256, 256, TextureOutput(#Icosahedron_tex_small3), #Vertical)
                    
                    CreateCamera(0, 0, 0, 100, 100)
                    CameraLocate(0, 0, 0, 28)
                    Orbit_radius.f = 9.25
                    speed = 1
                    theta.f = 5
                    phi.f = -180
                    
                    For Entity = #Icosahedron_small To #Icosahedron_small3
                         HideEntity(Entity, 1)
                    Next
                    
                    Repeat
                         
                         ClearScreen(0, 0, 0)
                         
                         If var = 500
                              
                              If set = 0
                                   speed = 1
                                   var = 0
                                   set = 1
                                   
                              ElseIf set = 1
                                   speed = -1
                                   var = 0
                                   set = 0
                              EndIf
                         EndIf
                         
                         RotateEntity(#Icosahedron, speed, speed, speed)
                         
                         For Entity = #Icosahedron_small To #Icosahedron_small3
                              RotateEntity(Entity, -2 * speed, -2 * speed, -2 * speed)
                         Next
                         
                         posX.f = Orbit_radius * (Cos(DegToRad(theta))) * Sin(DegToRad(phi))
                         posY.f = Orbit_radius * (Sin(DegToRad(theta))) * Sin(DegToRad(phi))
                         posZ.f = Orbit_radius * Cos(DegToRad(phi))
                         
                         EntityLocate(#Icosahedron_small, posX.f, posY.f, posZ.f)
                         
                         posX2.f = Orbit_radius * (Cos(DegToRad(theta + 175))) * Sin(DegToRad(-phi + 175))
                         posY2.f = Orbit_radius * (Sin(DegToRad(theta + 175))) * Sin(DegToRad(-phi + 175))
                         posZ2.f = Orbit_radius * Cos(DegToRad(-phi + 175))
                         
                         EntityLocate(#Icosahedron_small2, posX2.f, posY2.f, posZ2.f)
                         
                         posX3.f = Orbit_radius * (Cos(DegToRad(theta + 90))) * Sin(DegToRad(phi + 90))
                         posY3.f = Orbit_radius * (Sin(DegToRad(theta + 90))) * Sin(DegToRad(phi + 90))
                         posZ3.f = Orbit_radius * Cos(DegToRad(phi + 90))
                         
                         EntityLocate(#Icosahedron_small3, posX3.f, posY3.f, posZ3.f)
                         
                         RenderWorld()
                         StartDrawing(ScreenOutput())
                              DrawingMode(1)
                              FrontColor(0, 255, 0)
                              Locate(0, 0)
                              DrawText(Texte(0))
                              Locate(0, 15)
                              DrawText(Texte(1))
                              Locate(0, 30)
                              DrawText(Texte(2) + " : ( " + StrF(EntityX(#Icosahedron_small), 4) + ", " + StrF(EntityY(#Icosahedron_small), 4) + ", " + StrF(EntityZ(#Icosahedron_small), 4) + " )")
                              Locate(0, 45)
                              DrawText(Texte(3) + " : ( " + StrF(EntityX(#Icosahedron_small2), 4) + ", " + StrF(EntityY(#Icosahedron_small2), 4) + ", " + StrF(EntityZ(#Icosahedron_small2), 4) + " )")
                              Locate(0, 60)
                              DrawText(Texte(4) + " : ( " + StrF(EntityX(#Icosahedron_small3), 4) + ", " + StrF(EntityY(#Icosahedron_small3), 4) + ", " + StrF(EntityZ(#Icosahedron_small3), 4) + " )")
                              Locate(0, 75)
                              DrawText(Texte(5) + StrF(Orbit_radius, 4))
                         StopDrawing()
                         
                         FlipBuffers()
                         var + 1
                         
                         theta = Spin(theta, 0, 359, 1)
                         phi = Spin(phi, 0, 359, -0.5)
                         
                         ExamineKeyboard()
                         For Entity = #Icosahedron_small To #Icosahedron_small3
                              HideEntity(Entity, 0)
                         Next
                    Until KeyboardPushed(#PB_Key_Escape)
                    
               EndIf
          EndIf
     EndIf
EndIf

; >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Procedure DrawGradienttex(Color1.l, Color2.l, NbColor.l, largeur.l, hauteur.l, OutputID.l, Orientation.b)
     
     rt = Red(Color1)
     rd = Red(Color2) - rt
     gt = Green(Color1)
     gd = Green(Color2) - gt
     bt = Blue(Color1)
     bd = Blue(Color2) - bt
     
     StartDrawing(OutputID)
          If Orientation = #Vertical
               While i < NbColor
                    r = MulDiv_(i, rd, NbColor) + rt
                    g = MulDiv_(i, gd, NbColor) + gt
                    b = MulDiv_(i, bd, NbColor) + bt
                    y = MulDiv_(i, hauteur, Nbcolor)
                    h = MulDiv_(i + 2, hauteur, NbColor)
                    Box( 0, y, largeur, h, RGB(r, g, b))
                    i + 1
               Wend
               
          ElseIf Orientation = #Horizontal
               While i < NbColor
                    r = MulDiv_(i, rd, NbColor) + rt
                    g = MulDiv_(i, gd, NbColor) + gt
                    b = MulDiv_(i, bd, NbColor) + bt
                    x = MulDiv_(i, largeur, Nbcolor)
                    l = MulDiv_(i + 2, largeur, NbColor)
                    Box(x, 0, l, hauteur, RGB(r, g, b))
                    i + 1
               Wend
          EndIf
     StopDrawing()
EndProcedure

; >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Procedure.f LinearDistanceEntity(X1.f, Y1.f, Z1.f, X2.f, Y2.f, Z2.f)
     
     ProcedureReturn Sqr(Pow((X2 - X1), 2) + Pow((Y2 - Y1), 2) + Pow((Z2 - Z1), 2))
     
EndProcedure

; <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Procedure.f Spin(No.f, mini.f, maxi.f, increment.f)
     
     No + increment
     
     If No > maxi
          No = mini
     EndIf
     
     If No < mini
          No = Maxi
     EndIf
     
     ProcedureReturn No
     
EndProcedure


; >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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EndDataSection
User avatar
Guimauve
Enthusiast
Enthusiast
Posts: 742
Joined: Wed Oct 22, 2003 2:51 am
Location: Canada

Post by Guimauve »

Sorry, you will need this procedure.

Code: Select all

Procedure.f DegToRad(Angle.f)
     
     ProcedureReturn Angle * 3.1415926 / 180
     
EndProcedure
A+
Guimauve
Dare2
Moderator
Moderator
Posts: 3321
Joined: Sat Dec 27, 2003 3:55 am
Location: Great Southern Land

Post by Dare2 »

wow. That is radical!

Very nice, runs well even on my cruddy old setup.
@}--`--,-- A rose by any other name ..
Num3
PureBasic Expert
PureBasic Expert
Posts: 2812
Joined: Fri Apr 25, 2003 4:51 pm
Location: Portugal, Lisbon
Contact:

Post by Num3 »

Pretty cool !!
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