Now with the following struggle.

I've created a cube in Milkshape 3D and export it as ogr .mesh file-format.
So far so good,,,, But: uuggggghhh
When i try to load the mesh in Purebasic than i get the following:
Specified #Mesh is not initialized....
The Code:
If InitEngine3D()
Add3DArchive("Data\", #PB_3DArchive_FileSystem)
InitKeyboard()
InitSprite()
If OpenScreen(640, 480, 16, "Mesh Test")=0
MessageRequester("Error", "Could not open 640x480x16 scrren")
EndIf
LoadMesh(0,"cube.mesh")
CreateMaterial(1,LoadTexture(1,"clouds.jpg"))
CreateEntity (0, MeshID(0), MaterialID(1))
The following rest of code is taken from the mesh examples source:
Repeat
ClearScreen(0, 0, 0)
If ExamineKeyboard()
If KeyboardPushed(#PB_Key_Left)
KeyX = -1
ElseIf KeyboardPushed(#PB_Key_Right)
KeyX = 1
Else
KeyX = 0
EndIf
If KeyboardPushed(#PB_Key_Up)
KeyY = -1
ElseIf KeyboardPushed(#PB_Key_Down)
KeyY = 1
Else
KeyY = 0
EndIf
If KeyboardPushed(#PB_Key_PageUp)
RollZ = 3
Else
RollZ = 0
EndIf
If KeyboardPushed(#PB_Key_Add)
Frame.f+0.005
EndIf
EndIf
If ExamineMouse()
MouseX = -MouseDeltaX()/10
MouseY = -MouseDeltaY()/10
EndIf
RotateEntity(0, 1, 0, 0)
RotateCamera(0, MouseX, MouseY, RollZ)
MoveCamera (0, KeyX, 0, KeyY)
RenderWorld()
FlipBuffers()
Until KeyboardPushed(#PB_Key_Escape)
EndIf
The Data's are organized as follows:
In the map Data: i'v put: cube.mesh and clouds.jpg ( sisze = 256 x 256 )