Example. Here I use only 
QCube()(create a cube..). Don't ask me what else the
librarys does, I don't use it... 
 
 This is a result of 2 minutes of reading through the code..
As he (Erlend) say at the top of the source: 
Best way to learn/understand is to test and modify
Code: Select all
;Example for the QMesh Lib.
;Best way to learn/understand is to test and modify, so enjoy...... 
; Erlend "Preacher" Rovik
;Simplified to show QCube() by olejr
;textures are in the original QMesh archive..
image.s="qmesh_texture.jpg"; remember sizes 64*64 128*128 etc.
earth.s="earth.jpg"
cube.s="cube.jpg"
#CameraSpeed = 1
DefType.f KeyX, KeyY, MouseX, MouseY
If InitEngine3D()
  InitSprite()
  InitKeyboard()
  InitMouse()
  
  If OpenWindow(0,0,0,300,300,#PB_Window_SystemMenu,"Example")
     OpenWindowedScreen(WindowID(), 0, 0, 300,300, 0, 0, 0)
    
    ;These 3 lines are for createing the Cube
    QCube()
    QObject(5)
    CreateEntity(5, MeshID(5), CreateMaterial(5, LoadTexture(5,cube)))
    ; Then setup Camera and put it in place
    CreateCamera(0, 0, 0, 100, 100)
    CameraLocate(0,0,0,20)
    
    Repeat
      ;Everything here is for rotating mesh (cube)/ Moving Camera 
      ClearScreen(0, 0, 0)
      If ExamineKeyboard()
        If KeyboardPushed(#PB_Key_Left)
          KeyX = -#CameraSpeed 
        ElseIf KeyboardPushed(#PB_Key_Right)
          KeyX = #CameraSpeed 
        Else
          KeyX = 0
        EndIf
                  
        If KeyboardPushed(#PB_Key_Up)
          KeyY = -#CameraSpeed 
        ElseIf KeyboardPushed(#PB_Key_Down)
          KeyY = #CameraSpeed 
        Else
          KeyY = 0
        EndIf
      EndIf
      If ExamineMouse()
        MouseX = -(MouseDeltaX()/10)*#CameraSpeed/2
        MouseY = -(MouseDeltaY()/10)*#CameraSpeed/2
      EndIf
      RotateEntity(5, 0.4, 0.4, 0.4)
      RotateCamera(0, MouseX, MouseY, RollZ)
      MoveCamera  (0, KeyX, 0, KeyY)
      
      ;Here we render (draw) the world
      RenderWorld()
      FlipBuffers()
      Delay(3)
      
    Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1
  EndIf
EndIf