no, I'm looking for a proper way to mask objects transparently. I don't care where the alpha channel comes from, even if I have to load it separately from a grayscale bitmap file or some other dumb hack ... I only wish it were possible AT ALL.waffle wrote:oh, you want to load the alpha channel from a png file ....
sorry, I thought you just wanted to create your own blend
on the fly...
for lack of better, I'm using single-color masking now, which of course makes the edges of all objects look totally jagged, giving a completely cheapo amateur look to anything you make! :( ... what's worse, if you rotate an object with a single-color mask, the edges of that object aren't anti-aliased, which further adds to the retro-80s "Amiga" look you're going to get on everything.
hm.
maybe I really should switch to Blitz ... I find it bulky and slow compared to PB, but at least you can make stuff that LOOKS professional.