Collision Detection
Im thinking of implementing this into my DirectX 3D engine that Im writing, NuclearGlory has proved it's Collision DLL a sure-fire winner in the DB community, and the C++ version would seem a good option to me (even though I dont know C++, it would seem to be the purest form of the DLL without gtting them to make a specialised version just for me
)
Its cheap, fast, and very, very good.

Its cheap, fast, and very, very good.
Mark my words, when you least expect it, your uppance will come...
Well it wouldnt be of much use if it cant handle animated collision would it? The example apps on their site (the one where you control the animated guy) prove it
Im definately going to invest in this for my collision system eventually, that is if I dont end up using Tokamak, Newton, or the Open Dynamics Engine....even then I think I'll still get it as a backup method...
BTW, the link in your first post doesnt seem to work...

Im definately going to invest in this for my collision system eventually, that is if I dont end up using Tokamak, Newton, or the Open Dynamics Engine....even then I think I'll still get it as a backup method...
BTW, the link in your first post doesnt seem to work...

Mark my words, when you least expect it, your uppance will come...