Collision Detection

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pg
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Collision Detection

Post by pg »

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Last edited by pg on Sat May 21, 2005 6:28 pm, edited 1 time in total.
Moonshine
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Post by Moonshine »

Im thinking of implementing this into my DirectX 3D engine that Im writing, NuclearGlory has proved it's Collision DLL a sure-fire winner in the DB community, and the C++ version would seem a good option to me (even though I dont know C++, it would seem to be the purest form of the DLL without gtting them to make a specialised version just for me :lol:)

Its cheap, fast, and very, very good.
Mark my words, when you least expect it, your uppance will come...
pg
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Post by pg »

I bought it today. It's the best tool for me at the moment :lol: . The C++ Engine also is very interesting, I have allready played with it, but I am not sure if it can handle animated meshes?
Moonshine
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Post by Moonshine »

Well it wouldnt be of much use if it cant handle animated collision would it? The example apps on their site (the one where you control the animated guy) prove it :lol:

Im definately going to invest in this for my collision system eventually, that is if I dont end up using Tokamak, Newton, or the Open Dynamics Engine....even then I think I'll still get it as a backup method...

BTW, the link in your first post doesnt seem to work... :?
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pg
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Post by pg »

The link should be ok, here I can download it.
When I start the C++ example I don't see animated models, they just move. Therefore I think that the engine does not animate them. But maybe I have to activate something... :roll:
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