In the opengl cube example, when the cube is at a cirtain angle, cirtain parts of the cube that are past a cirtain z-point will disapear...why is this and how can i get rid of it?
The disapearing im talking about is circled in red:
glMatrixMode_(#GL_PROJECTION)
glLoadIdentity_()
gluPerspective__(0.0, WindowWidth()/WindowHeight(), 0.001, 10.0) ;The last param is the seeing range.
glMatrixMode_(#GL_MODELVIEW)