I've been messing with Sprite rotation from 3D back to 2D and I tossed together a bit of code that does the following:
1) Load a 2D sprite with 3D capability
2) Rotate the Sprite a user-defined amount
3) Display it in 3D
4) Grab it from the the buffer and stick it into an array for use with 2D
The idea is that you can have 1 2D image be automagically converted into a bunch of them, rotated at certain angle-intervals, and then placed in an array. But have them be accessible as 2D objects for speed.
If you're interested in the code, Get it Here
If someone knows of a faster way to do this using PB's code, please let me know!
EDIT...
I know there are many pieces of plugin code out there, but since I'm incorporating stuff into the book I'm somewhat tied by what I can use.
...EDIT
All the best!
-Krylar
Thanks!
-Krylar


