Not at my Mac right now.
PB Example adapted...
A window in max size without a border.
Update for macOS with function EnterWindowFullscreen
You can swap screens with Ctrl-Left and Ctrl-Right
Code: Select all
; ------------------------------------------------------------
;
; PureBasic - Window 3D
;
; (c) Fantaisie Software
;
; ------------------------------------------------------------
;
CompilerIf #PB_Compiler_OS = #PB_OS_MacOS
;--[ Window fullscreen procedures ]----------------------------------------------------------------
Procedure EnableWindowFullscreen(window)
NewCollectionBehaviour = CocoaMessage(0, WindowID(window), "collectionBehavior") | #NSWindowCollectionBehaviorFullScreenPrimary
CocoaMessage(0, WindowID(window), "setCollectionBehavior:", NewCollectionBehaviour)
EndProcedure
Procedure ToggleWindowFullscreen(window)
CocoaMessage(0, WindowID(window), "toggleFullScreen:", #nil)
EndProcedure
Procedure EnterWindowFullscreen(window)
CocoaMessage(0, WindowID(window), "enterFullScreenMode:", #nil)
EndProcedure
Procedure ExitWindowFullscreen(window)
CocoaMessage(0, WindowID(window), "exitFullScreenMode:", #nil)
EndProcedure
Procedure IsWindowFullscreen(window)
#NSFullScreenWindowMask = 1 << 14
ProcedureReturn Bool( CocoaMessage(0, WindowID(window), "styleMask") & #NSFullScreenWindowMask )
EndProcedure
CompilerEndIf
#MainWindow = 0
#CloseButton = 0
Define.f KeyX, KeyY, MouseX, MouseY
InitEngine3D()
InitSprite()
InitKeyboard()
InitMouse()
ExamineDesktops()
dx = DesktopWidth(0)
dy = DesktopHeight(0)
If OpenWindow(0, 0,0, DesktopUnscaledX(dx),DesktopUnscaledY(dy), " Window 3D - [Esc] quit",#PB_Window_BorderLess | #PB_Window_Maximize)
CompilerIf #PB_Compiler_OS = #PB_OS_MacOS
EnableWindowFullscreen(0)
EnterWindowFullscreen(0)
CompilerEndIf
If OpenWindowedScreen(WindowID(0), 0, 0, dx, dy, 0, 0, 0)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/GUI", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Packs/desert.zip", #PB_3DArchive_Zip)
SkyBox("desert07.jpg")
CreateCamera(0, 0, 0, 100, 100) ; Front camera
MoveCamera(0,0,100,100, #PB_Absolute)
OpenWindow3D(#MainWindow, 100, 100, 500, 200, "Hello in 3D !")
ButtonGadget3D(#CloseButton, 150, 40, 200, 50, "Quit")
ShowGUI(128, 1) ; Display the GUI, semi-transparent and display the mouse cursor
Repeat
While WindowEvent():Wend
If ExamineKeyboard() And ExamineMouse()
Input$ = KeyboardInkey()
InputEvent3D(MouseX(), MouseY(), MouseButton(#PB_MouseButton_Left), Input$, 0)
EndIf
; Handle the GUI 3D events, it's similar to regular GUI events
;
Repeat
Event = WindowEvent3D()
Select Event
Case #PB_Event3D_CloseWindow
If EventWindow3D() = #MainWindow
CloseWindow3D(#MainWindow)
EndIf
Case #PB_Event3D_Gadget
If EventGadget3D() = #CloseButton
Quit = 1
EndIf
EndSelect
Until Event = 0
RenderWorld()
FlipBuffers()
Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1
ExitWindowFullscreen(0)
EndIf
EndIf