Post
by SPH »
If I do this:
Code: Select all
LoadSprite(1"D:\1.bmp", #PB_Sprite_AlphaBlending)
and then at some point I do this on the sprite :
how can I treat the plot as a real hole in the sprite where color zero is transparent?
I've tried, but the dot is black and not transparent...

Last edited by
SPH on Tue Jan 13, 2026 6:17 pm, edited 1 time in total.
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Portable LENOVO ideapad 110-17ACL 64 bits
Version de PB : 6.12LTS - 64 bits