Adventure

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darius676
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Re: Adventure

Post by darius676 »

Here we go!

https://youtu.be/8qewVO43Y_w
going on with extended/new feature set for sound playback and many changes in presentation and effects :)
#indiedev #indiegame #indiegames #itchio #Windows #retro #gamedev #gamedevelopement #purebasic #developer #game #gameplay #gameengine #coding #RPG #adventure #Windows11 #windows10
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idle
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Re: Adventure

Post by idle »

nice work
threedslider
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Re: Adventure

Post by threedslider »

Good job as always !
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minimy
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Re: Adventure

Post by minimy »

Look really nice!
Very good effect when enter in the houses. Nice job!
If translation=Error: reply="Sorry, Im Spanish": Endif
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darius676
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Re: Adventure

Post by darius676 »

While working on content, features are add and tons of bug fixing
Now different kinds of GUI supported,
(Mutable) Sound effects like retro disk drive Sound (testing out if it will make mad...)

https://youtu.be/yHz76383AVg?si=9BKO0BOpISECqrzZ
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darius676
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Re: Adventure

Post by darius676 »

Procedural system (work in progress)
Endless worlds, endless dungeons, all connected , created on demand, connected and pinned to the story world.
Totaly flexible, random, every game/every new game start, not story based location generated on random basis.

https://youtu.be/W534m_0SpdA?si=7mnsADv5QJ9hDWcG
miso
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Re: Adventure

Post by miso »

This starts to show some cool things. Great job!
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MikeHart
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Re: Adventure

Post by MikeHart »

Is this all stock PureBasic?
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NicTheQuick
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Re: Adventure

Post by NicTheQuick »

You should have a look at your shadow rendering. In the real world overlapping shadows from a single light source do not show different shadings. It's always one shading for the whole overlap. So you may have to use a dedicated shadow layer where all shadows are being merged together with everything having the same dark color and then it can be applied to the map with one transparency value at once.
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