PureBasic 6.30 beta 5 is ready !

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Erlend
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Re: PureBasic 6.30 beta 4 is ready !

Post by Erlend »

@miso:

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Debug RunProgram(#PB_Compiler_Home + "compilers/pbcompiler", " -lf -o " + #PB_Compiler_FilePath + "functions.txt", #PB_Compiler_Home)
You mean like above?

BR
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miso
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Re: PureBasic 6.30 beta 4 is ready !

Post by miso »

Thanks to both of you for the replies.

@Axolotl: I would like to help with the tests, but with new features and no documentation for the command it is hard for me. I'm no expert.
Bugs might turn out after the final version.

@Erlend, the second question is about the new hid lib descriptor, but it's resolved elsewhere for the moment. (managed to work in a way for the moment with the help of the community.) [special thanks to Idle and PeDe/Peter]

@Pb Team: I'm happy so far with the two new libs, waiting for the updates ;)
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Re: PureBasic 6.30 beta 4 is ready !

Post by Cezary »

ScrollAreaGadget() border flags doesn't seem to work, Windows and Linux. Could someone confirm this please?
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Re: PureBasic 6.30 beta 5 is ready !

Post by juror »

Looks great. Many thanks for the continuing support. Is screengadget doc included? I'm unable to locate anything except examples.

cheers
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mk-soft
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Re: PureBasic 6.30 beta 5 is ready !

Post by mk-soft »

Only with the release will PB help be updated.
My Projects ThreadToGUI / OOP-BaseClass / EventDesigner V3
PB v3.30 / v5.75 - OS Mac Mini OSX 10.xx - VM Window Pro / Linux Ubuntu
Downloads on my Webspace / OneDrive
juror
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Re: PureBasic 6.30 beta 5 is ready !

Post by juror »

"and the doc fully done, thanks to Andre, Mesa and Pf-Shadoko" :)
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Re: PureBasic 6.30 beta 5 is ready !

Post by miso »

Thanks Team! (and to everyone participated)
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Re: PureBasic 6.30 beta 5 is ready !

Post by miso »

juror wrote: Mon Dec 08, 2025 7:04 pm Looks great. Many thanks for the continuing support. Is screengadget doc included? I'm unable to locate anything except examples.

cheers
Yes, it is in the reference guide ( the one with the treegadget ) Both HID and Screengadget doc is available there. (though the rightclick bug remained yet with beta 5 for screengadgets, but was able to hide the mouse with the doc ;) )
Last edited by miso on Tue Dec 09, 2025 11:13 am, edited 2 times in total.
juror
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Re: PureBasic 6.30 beta 5 is ready !

Post by juror »

@miso :D
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Re: PureBasic 6.30 beta 5 is ready !

Post by Axolotl »

Thanks for the update.
Just because it worked doesn't mean it works.
PureBasic 6.04 (x86) and <latest stable version and current alpha/beta> (x64) on Windows 11 Home. Now started with Linux (VM: Ubuntu 22.04).
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Re: PureBasic 6.30 beta 5 is ready !

Post by Joubarbe »

I don't see the ScreenGadget doc in the gadget section of the manual (F1)?
Is it normal that compiling a program now opens a console window?
miso
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Re: PureBasic 6.30 beta 5 is ready !

Post by miso »

Joubarbe wrote: Tue Dec 09, 2025 4:11 pm I don't see the ScreenGadget doc in the gadget section of the manual (F1)?
Is it normal that compiling a program now opens a console window?
It is not linked to everywhere in the doc (I think that will be with the final)

If you hit F1 in the editor on an empty space, it will be on the left in the treeview gadget between items screen and serialport.
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Re: PureBasic 6.30 beta 5 is ready !

Post by DeanH »

Joubarbe wrote: Tue Dec 09, 2025 4:11 pm Is it normal that compiling a program now opens a console window?
I have a similar observation. Every time I run source code from the IDE (F5) the console window opens. When I compile the exe, it does not appear during compiling. PureBasic_Compilation0.exe appears in the titlebar. Some other programs, however, do not pop the console up. Same compile settings. I first saw this in beta 4. What is behind it and how to stop it opening?
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