Incomprehensible!
Look at this short code and tell me why the sprite I'm drawing isn't always the right one!
Code: Select all
InitSprite()
InitKeyboard()
OpenScreen(1920,1080,32,"Sprite")
LoadSprite(0,"d:/amy.bmp")
DisplaySprite(0,0,0)
taille_x=36
taille_y=42
nb=1
For u=0 To 8
For i=1 To 8
GrabSprite(nb,i*taille_x,u*taille_y,taille_x,taille_y)
nb+1
Next
Next
;;;
For i=1 To nb-1
DisplaySprite(i,20+i*taille_x,400)
Next
FlipBuffers()
Repeat
ExamineKeyboard()
Until KeyboardPushed(#PB_Key_All)
