This might be an old question but I have searched and cant find it.
I am trying to use Scintilla with Dialog but every time I add it the dialog will no longer load.
I originally created the *.xml using DialogDesignOr but what it produced would not load and it took me a while to figure out it was the Scintilla entry.
Anyone got any clues
Cheers
Roger
Scintilla with Dialog
Re: Scintilla with Dialog
DialogDesign0R produces e.g. this here, which works fine:
You should look at the output of DialogError(), my crystal ball tells me, that you didn't call UseDialogScintillaGadget()
Code: Select all
;/-------------------------
;|
;| Names, IDs, Procedures
;|
;| Example Template for Dialog Design0R
;|
;/-------------------------
CompilerIf #PB_Compiler_Version > 609
UseDialogScintillaGadget()
CompilerEndIf
#DD_WindowCount = 1
#DD_UseExtraStuff = 0
CompilerIf #DD_UseExtraStuff
XIncludeFile "../v1.86/DD_AddStuff.pbi"
CompilerEndIf
Global Dim DD_WindowNames.s(#DD_WindowCount)
DD_WindowNames(1) = "window_1"
Runtime Enumeration Gadgets
#scintilla_1
EndEnumeration
Procedure.s GetXMLString()
Protected XML$
XML$ + "<?xml version='1.0' encoding='UTF-16'?>"
XML$ + ""
XML$ + "<dialogs><!--Created by Dialog Design0R V1.87 => get it from: https://hex0rs.coderbu.de/en/sdm_downloads/dialogdesign0r/-->"
XML$ + " <window name='window_1' flags='#PB_Window_SystemMenu | #PB_Window_SizeGadget' text='Test' minwidth='500' minheight='300' xpos='766' ypos='189'>"
XML$ + " <vbox>"
XML$ + " <scintilla id='#scintilla_1'/>"
XML$ + " </vbox>"
XML$ + " </window>"
XML$ + "</dialogs><!--DDesign0R Definition: PureBasic|1|1|1|_|example_with_declares|1-->"
XML$ + ""
ProcedureReturn XML$
EndProcedure
;Test it
CompilerIf #PB_Compiler_IsMainFile
CompilerIf Defined(GetXMLString, #PB_Procedure)
a$ = GetXMLString()
ParseXML(0, a$)
CompilerElse
LoadXML(0, Left(#PB_Compiler_File, Len(#PB_Compiler_File) - 7))
CompilerEndIf
If XMLStatus(0) = #PB_XML_Success
For i = 1 To #DD_WindowCount
CreateDialog(i)
CompilerIf #DD_UseExtraStuff
R = DEX::InitDialog(i, 0, DD_WindowNames(i), 1)
CompilerElse
R = OpenXMLDialog(i, 0, DD_WindowNames(i))
CompilerEndif
If R
HideWindow(DialogWindow(i), 0)
ok = #True
Else
Debug DialogError(i)
EndIf
Next i
CompilerIf Defined(PB_OS_Web, #PB_Constant) = 0 Or #PB_Compiler_OS <> #PB_OS_Web
If ok
While WaitWindowEvent() <> #PB_Event_CloseWindow : Wend
EndIf
CompilerEndIf
Else
Debug XMLStatus(0)
Debug XMLError(0)
EndIf
CompilerIf #DD_UseExtraStuff
DEX::DeInit()
CompilerEndif
CompilerEndif
;(c) HeX0R 2021
{Home}.:|:.{Dialog Design0R}.:|:.{Codes}.:|:.{History Viewer Online}.:|:.{Send a Beer}
-
RogerTunnicliffe
- User

- Posts: 24
- Joined: Fri Oct 17, 2025 10:10 pm
Re: Scintilla with Dialog
Your absolutely right. Did not know about that.
I'll give it a shot tomorrow morning.
Thx.
Been using DialogDesignOr most of today. Not a bad piece of work. Probably better than any of the other Form designers I have searched out for Purebasic. Well done man.
I'll give it a shot tomorrow morning.
Thx.
Been using DialogDesignOr most of today. Not a bad piece of work. Probably better than any of the other Form designers I have searched out for Purebasic. Well done man.
-
RogerTunnicliffe
- User

- Posts: 24
- Joined: Fri Oct 17, 2025 10:10 pm
Re: Scintilla with Dialog
Hi HeXOR
I've tried this morning and of course you were right. UseDialogScintillaGadget() does the trick..
and... the more I use DialogDesignOr and get to know it the more I like it. Really good job man.
it seems that Dialog doco is hard to find so I wonder if you could help me...
1]
Is there a way (in DialogDesignOR or just plain Dialog) that I can add text to a menu like you would if you were coding it
ie:- Giving the Shortcut keys
MenuItem(#M_New, "New" + Chr(9) + "Ctrl+N")
2]
Is there a way (in DialogDesignOR or just plain Dialog) that I can add items to a list like you would if you were coding it
AddGadgetItem(ListIcon_2, 02, "Ctrl+Shift+T" +Chr(10)+"Reload CodeTree")
The other problem I am having is with a menu. I have built it in DialogDesignOr and it appears when viewing the window but it does not appear when I run my program. The code produced by DialogDesignOr is:-
Would much appreciate your help
Cheers
Roger
I've tried this morning and of course you were right. UseDialogScintillaGadget() does the trick..
and... the more I use DialogDesignOr and get to know it the more I like it. Really good job man.
it seems that Dialog doco is hard to find so I wonder if you could help me...
1]
Is there a way (in DialogDesignOR or just plain Dialog) that I can add text to a menu like you would if you were coding it
ie:- Giving the Shortcut keys
MenuItem(#M_New, "New" + Chr(9) + "Ctrl+N")
2]
Is there a way (in DialogDesignOR or just plain Dialog) that I can add items to a list like you would if you were coding it
AddGadgetItem(ListIcon_2, 02, "Ctrl+Shift+T" +Chr(10)+"Reload CodeTree")
The other problem I am having is with a menu. I have built it in DialogDesignOr and it appears when viewing the window but it does not appear when I run my program. The code produced by DialogDesignOr is:-
Code: Select all
<menu text="MainMenu" name="" id="#M_MainMenu">
<submenu text="ProjectMenu" id="#M_ProjectMenu">
<menuitem text="-"/>
</submenu>
<submenu text="File" id="#M_File">
<menuitem text="New" id="#M_New"/>
<menuitem text="Save" id="#M_Save"/>
<menuitem text="SaveAs" id="#M_SaveAs"/>
<menuitem text="Quit" id="#M_Quit"/>
<menubar/>
<menuitem text="Compare Files" id="#M_CompareFiles"/>
</submenu>
<submenu text="Tools" id="#M_Tools">
<menuitem text="Search" id="#M_Search"/>
<menuitem text="Navigate" id="#M_Navigate"/>
<menuitem text="Execute" id="#M_Execute"/>
<menuitem text="Output" id="#M_Output"/>
<menuitem text="Help" id="#M_Help"/>
</submenu>
<submenu text="Edit" id="#M_Edit">
<menuitem text="Find" id="#M_Find"/>
<menuitem text="Find Next" id="#M_FindNext"/>
<menuitem text="Find Previous" id="#M_FindPrevious"/>
<menuitem text="Bookmarks" id="#M_Bookmarks"/>
</submenu>
<menuitem text="Help" id="#M_Help"/>
</menu>
</window>
Cheers
Roger
Re: Scintilla with Dialog
A1) No, that's not supported in DD.
A2) PB doesn't support this. The manual says there would be an <item> tag for the treegadgets, but I never found out how to use this, therefore it is not integrated into DD
Last question:
PBs dialogs do not support menus, statusbars and toolbars!
Which means, all those features depend on a "hack", which is part of DDs source codes (called DD_AddStuff.pbi) or here in the board.
PB ignores those xml tags, only when using additionally the include from above, they will be shown.
When you are looking for documentation of dialogs in PB, all is hidden in one page, the OpenXMLDialog() help page.
A2) PB doesn't support this. The manual says there would be an <item> tag for the treegadgets, but I never found out how to use this, therefore it is not integrated into DD
Last question:
PBs dialogs do not support menus, statusbars and toolbars!
Which means, all those features depend on a "hack", which is part of DDs source codes (called DD_AddStuff.pbi) or here in the board.
PB ignores those xml tags, only when using additionally the include from above, they will be shown.
When you are looking for documentation of dialogs in PB, all is hidden in one page, the OpenXMLDialog() help page.
{Home}.:|:.{Dialog Design0R}.:|:.{Codes}.:|:.{History Viewer Online}.:|:.{Send a Beer}
-
RogerTunnicliffe
- User

- Posts: 24
- Joined: Fri Oct 17, 2025 10:10 pm
Re: Scintilla with Dialog
Thx HeXOR
It's a shame that stuff is not supported. I shall press on regardless.
Cheers
Roger
It's a shame that stuff is not supported. I shall press on regardless.
Cheers
Roger
