macOS SpriteQuality Crash

All bugs related to the 3D engine
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mk-soft
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macOS SpriteQuality Crash

Post by mk-soft »

macOS 15.6
PB v6.30x

Calling SpriteQuality directly after InitSprite leads to invalid memory access.
If a sprite has been created beforehand, then it works.

Code: Select all

InitSprite()
SpriteQuality(#PB_Sprite_BilinearFiltering)
My Projects ThreadToGUI / OOP-BaseClass / EventDesigner V3
PB v3.30 / v5.75 - OS Mac Mini OSX 10.xx - VM Window Pro / Linux Ubuntu
Downloads on my Webspace / OneDrive
Fred
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Re: macOS SpriteQuality Crash

Post by Fred »

It always need to be called after OpenScreen or OpenWindowedScreen
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mk-soft
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Re: macOS SpriteQuality Crash

Post by mk-soft »

Ok,

Bug in example ScreenGadgetMultipleWindow.pb line 117

Code: Select all

InitSprite():SpriteQuality(#PB_Sprite_BilinearFiltering)
My Projects ThreadToGUI / OOP-BaseClass / EventDesigner V3
PB v3.30 / v5.75 - OS Mac Mini OSX 10.xx - VM Window Pro / Linux Ubuntu
Downloads on my Webspace / OneDrive
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