PB v6.30x
Calling SpriteQuality directly after InitSprite leads to invalid memory access.
If a sprite has been created beforehand, then it works.
Code: Select all
InitSprite()
SpriteQuality(#PB_Sprite_BilinearFiltering)
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InitSprite()
SpriteQuality(#PB_Sprite_BilinearFiltering)
Code: Select all
InitSprite():SpriteQuality(#PB_Sprite_BilinearFiltering)