Hi everyone,
I have a question about working with SVG in PureBasic.
I’d like to know if there’s a way to:
Render an SVG file (or SVG string) directly into an image in memory, without creating temporary files like test.svg.
Use that in-memory rendered image to create/import it as a 2D sprite and draw it on screen.
The idea is to handle vector graphics directly inside the program, without having to convert them to PNG or other formats beforehand.
Has anyone tried something similar? Is there any library or workaround for this in PureBasic?
Thanks!
Render SVG directly in memory and use as 2D Sprite?
- skinkairewalker
- Enthusiast
- Posts: 794
- Joined: Fri Dec 04, 2015 9:26 pm
- skinkairewalker
- Enthusiast
- Posts: 794
- Joined: Fri Dec 04, 2015 9:26 pm
Re: Render SVG directly in memory and use as 2D Sprite?
thanksinfratec wrote: Thu Oct 02, 2025 8:14 pm viewtopic.php?t=87567
viewtopic.php?t=87586
viewtopic.php?t=75096
