@ miso
All your comments are correct.
You will find some information in the “CreateShader” documentation.
I have created a tool for creating shaders, and I will publish it, but there are a few issues I want to resolve first.
WorldShadowsEx + CreateMaterialEx [PB 6.21]
- pf shadoko
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Re: WorldShadowsEx + CreateMaterialEx [PB 6.21]
Sounds Cool 

Re: WorldShadowsEx + CreateMaterialEx [PB 6.21]
Great!!!
10000000 x 10000000 thanks!!!! or more...
Shaders drive me crazy!!

10000000 x 10000000 thanks!!!! or more...

Shaders drive me crazy!!


If translation=Error: reply="Sorry, Im Spanish": Endif
Re: WorldShadowsEx + CreateMaterialEx [PB 6.21]
A question, im making any things with glsl 120, but in the new engine what version is used, 130,150?
Thanks for help.
Thanks for help.
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Re: WorldShadowsEx + CreateMaterialEx [PB 6.21]
@ minimy
I think all versions are accepted by Ogre,
but starting with version 150 (or later), I believe the vertex structure must be specified in the shader.
I'll have to look into that.
I use 130
PS: In a previous post (on this thread), you mentioned a problem with shadows. Did my response fix your problem?
I think all versions are accepted by Ogre,
but starting with version 150 (or later), I believe the vertex structure must be specified in the shader.
I'll have to look into that.
I use 130
PS: In a previous post (on this thread), you mentioned a problem with shadows. Did my response fix your problem?