Anyone wanna help make a small game?

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DriakTravo
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Anyone wanna help make a small game?

Post by DriakTravo »

Hello, I am making a small 2d game and I was wondering if anyone would like to help me make it. It is a 2d side scroller space shooter. Again this isnt a very big project but it is pretty fun to make. I need some programmers that can make a Menu and High score system. If you would like to help out plz post here. Here is what the game looks like so far.

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MadMax
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Post by MadMax »

Hey that looks nice! looks like 3d particles there.

I'm busy ATM making my version of JetPac. Menus, High Score tables and Key-Redefine, are not difficult to make; but a bit boring :? This is where many of my projects are abbandoned :(

But you have just given me an idea, maybe I should code an Automatic Menu Maker.
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Post by blueznl »

shades of blake 7? :-) what are you using to create those 3d models?
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Post by DriakTravo »

shades of blake 7?
Huh?! I do not understand.

I am using 3D-Studio Max 5 to create the models. I am kinda new so dont laugh at them too much. ;)[/quote]
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Post by Karbon »

They are quite good!
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Post by merendo »

Well, I would like to help create a Linux version. I will have more about 6-7 weeks of holiday now so I've got lots of time.

Will your game also have a network-based multiplayer mode?
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DriakTravo
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Post by DriakTravo »

They are quite good!
Thanks.
Well, I would like to help create a Linux version. I will have more about 6-7 weeks of holiday now so I've got lots of time.

Will your game also have a network-based multiplayer mode?
How would you do that? I have no idea how to make a game with linux compatability. And also, I do not know how to do network multiplayer. I am about 80% done with coding the gameplay so it would be a little hard to integrate multiplayer this late in the project. Again this is a VERY small game. It has no storyline even. just some fun fast paced shootem up action in outer space.
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Post by thefool »

but what are the graphics made in?
They are nice.
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Post by DriakTravo »

Here is a breakdown of what you see above,

1st screen: 3D Studio MAX 5.1 model
2nd screen: 3D Studio MAX 5.1 perspective view render
3rd screen: 3D Studio MAX 5.1 front view render
4th screen: 3D Studio MAX 5.1 scenerender
5th screen: Gameplay (so far)
6th screen: Gameplay (so far)

All the graphics in this game are made with FireworksMX and 3DS Max5
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Post by Num3 »

I use Blender for 3D, it's free and very powerfull...
I quite like it...
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NoahPhense
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..

Post by NoahPhense »

Num3 wrote:I use Blender for 3D, it's free and very powerfull...
I quite like it...
impressive!

http://www.blender3d.org/_gfx/homepage/snog.jpg

- np
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Re: ..

Post by Num3 »

NoahPhense wrote:
impressive!

http://www.blender3d.org/_gfx/homepage/snog.jpg

- np

That's what you think... By using photons and Yafray renderer you can make realistic scenes with "real" light...

Image

Now that's impressive :P
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Re: ..

Post by NoahPhense »

That is nice..

Check out the Brazil renderer (for use with max) -- only $1200 :twisted:

Here's the gallery for the renderer:
http://www.splutterfish.com/sf/gallery_index.php

Get yourself a clean pair of underwear.

***
But as for blender, I'm gonna start using it..

just installed the yafray ..

- np
Last edited by NoahPhense on Tue Jul 20, 2004 5:45 pm, edited 1 time in total.
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Post by LarsG »

Now, when FPS's start looking like that.. and it all works dynamically... *then* I'll be impressed...

you know.. moving lights.. bumpmapped brick walls and bulletholes... etc.. (I can dream can't I?) :twisted:

*edit* I was refferring to Num3's pic.. *edit*

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Post by blueznl »

driaktravo, re. blake7: the shapes of the red ships reminded me somewhat of a very old (and horrible) sf series :-)

nice graphs, by the way...

doing stuff over the network is not that difficult, key issue is timing, and that might take some consideration as how you build your core gaming logic...
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